Cosplay/nhf/utils.py

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"""
Utility functions for cadquery objects
"""
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import math
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import functools
import cadquery as Cq
from nhf import Role
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from typing import Union, Tuple, cast
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from nhf.materials import KEY_ITEM, KEY_MATERIAL
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# Bug fixes
def _subloc(self, name: str) -> Tuple[Cq.Location, str]:
"""
Calculate relative location of an object in a subassembly.
Returns the relative positions as well as the name of the top assembly.
"""
rv = Cq.Location()
obj = self.objects[name]
name_out = name
if obj not in self.children and obj is not self:
locs = []
while not obj.parent is self:
locs.append(obj.loc)
obj = cast(Cq.Assembly, obj.parent)
name_out = obj.name
rv = functools.reduce(lambda l1, l2: l2 * l1, locs)
return (rv, name_out)
Cq.Assembly._subloc = _subloc
### Vector arithmetic
def location_sub(self: Cq.Location, rhs: Cq.Location) -> Cq.Vector:
(x1, y1, z1), _ = self.toTuple()
(x2, y2, z2), _ = rhs.toTuple()
return Cq.Vector(x1 - x2, y1 - y2, z1 - z2)
Cq.Location.__sub__ = location_sub
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def from2d(x: float, y: float, rotate: float=0.0) -> Cq.Location:
return Cq.Location((x, y, 0), (0, 0, 1), rotate)
Cq.Location.from2d = from2d
def rot2d(angle: float) -> Cq.Location:
return Cq.Location((0, 0, 0), (0, 0, 1), angle)
Cq.Location.rot2d = rot2d
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def is2d(self: Cq.Location) -> bool:
(_, _, z), (rx, ry, _) = self.toTuple()
return z == 0 and rx == 0 and ry == 0
Cq.Location.is2d = is2d
def to2d(self: Cq.Location) -> Tuple[Tuple[float, float], float]:
"""
Returns position and angle
"""
(x, y, z), (rx, ry, rz) = self.toTuple()
assert z == 0
assert rx == 0
assert ry == 0
return (x, y), rz
Cq.Location.to2d = to2d
def to2d_pos(self: Cq.Location) -> Tuple[float, float]:
"""
Returns position and angle
"""
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(x, y), _ = self.to2d()
return x, y
Cq.Location.to2d_pos = to2d_pos
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def to2d_rot(self: Cq.Location) -> Tuple[float, float]:
"""
Returns position and angle
"""
_, r = self.to2d()
return r
Cq.Location.to2d_rot = to2d_rot
def with_angle_2d(self: Cq.Location, angle: float) -> Tuple[float, float]:
"""
Returns position and angle
"""
x, y = self.to2d_pos()
return Cq.Location.from2d(x, y, angle)
Cq.Location.with_angle_2d = with_angle_2d
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def flip_x(self: Cq.Location) -> Cq.Location:
(x, y), a = self.to2d()
return Cq.Location.from2d(-x, y, 90 - a)
Cq.Location.flip_x = flip_x
def flip_y(self: Cq.Location) -> Cq.Location:
(x, y), a = self.to2d()
return Cq.Location.from2d(x, -y, -a)
Cq.Location.flip_y = flip_y
### Tags
def tagPoint(self, tag: str):
"""
Adds a vertex that can be used in `Point` constraints.
"""
vertex = Cq.Vertex.makeVertex(0, 0, 0)
self.eachpoint(vertex.moved, useLocalCoordinates=True).tag(tag)
Cq.Workplane.tagPoint = tagPoint
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def tagPlane(self, tag: str,
direction: Union[str, Cq.Vector, Tuple[float, float, float]] = '+Z'):
"""
Adds a phantom `Cq.Edge` in the given location which can be referenced in a
`Axis`, `Point`, or `Plane` constraint.
"""
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if isinstance(direction, str):
x, y, z = 0, 0, 0
assert len(direction) == 2
sign, axis = direction
if axis in ('z', 'Z'):
z = 1
elif axis in ('y', 'Y'):
y = 1
elif axis in ('x', 'X'):
x = 1
else:
assert False, "Axis must be one of x,y,z"
if sign == '+':
sign = 1
elif sign == '-':
sign = -1
else:
assert False, "Sign must be one of +/-"
v = Cq.Vector(x, y, z) * sign
else:
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v = Cq.Vector(direction)
edge = Cq.Edge.makeLine(v * (-1), v)
return self.eachpoint(edge.located, useLocalCoordinates=True).tag(tag)
Cq.Workplane.tagPlane = tagPlane
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def make_sphere(r: float = 2) -> Cq.Solid:
"""
Makes a full sphere. The default function makes a hemisphere
"""
return Cq.Solid.makeSphere(r, angleDegrees1=-90)
def make_arrow(size: float = 2) -> Cq.Workplane:
cone = Cq.Solid.makeCone(
radius1 = size,
radius2 = 0,
height=size)
result = (
Cq.Workplane("XY")
.cylinder(radius=size / 2, height=size, centered=(True, True, False))
.union(cone.located(Cq.Location((0, 0, size))))
)
result.faces("<Z").tag("dir_rev")
return result
def to_marker_name(tag: str) -> str:
return tag.replace("?", "__T").replace("/", "__Z") + "_marker"
COLOR_MARKER = Cq.Color(0, 1, 1, 1)
def mark_point(self: Cq.Assembly,
tag: str,
size: float = 2,
color: Cq.Color = COLOR_MARKER) -> Cq.Assembly:
"""
Adds a marker to make a point visible
"""
name = to_marker_name(tag)
return (
self
.add(make_sphere(size), name=name, color=color)
.constrain(tag, name, "Point")
)
Cq.Assembly.markPoint = mark_point
def mark_plane(self: Cq.Assembly,
tag: str,
size: float = 2,
color: Cq.Color = COLOR_MARKER) -> Cq.Assembly:
"""
Adds a marker to make a plane visible
"""
name = to_marker_name(tag)
return (
self
.add(make_arrow(size), name=name, color=color)
.constrain(tag, f"{name}?dir_rev", "Plane", param=180)
)
Cq.Assembly.markPlane = mark_plane
def get_abs_location(self: Cq.Assembly,
tag: str) -> Cq.Location:
name, shape = self._query(tag)
loc_self = shape.location()
loc_parent, _ = self._subloc(name)
loc = loc_parent * loc_self
return loc
Cq.Assembly.get_abs_location = get_abs_location
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# Tallying functions
def total_mass(self: Cq.Assembly) -> float:
"""
Calculates the total mass in units of g
"""
total = 0.0
for _, a in self.traverse():
if item := a.metadata.get(KEY_ITEM):
total += item.mass
elif material := a.metadata.get(KEY_MATERIAL):
vol = a.toCompound().Volume()
total += (vol / 1000) * material.density
return total
Cq.Assembly.total_mass = total_mass