From 0582bfd8904979051f6244c0834ce21f037f5ae3 Mon Sep 17 00:00:00 2001 From: Leni Aniva Date: Wed, 4 Sep 2024 16:30:27 -0700 Subject: [PATCH] feat: Add material list --- nhf/materials.py | 121 ++++++++++++++++++++++++++++++++++++++++++----- 1 file changed, 108 insertions(+), 13 deletions(-) diff --git a/nhf/materials.py b/nhf/materials.py index 7ac4c26..bc172c3 100644 --- a/nhf/materials.py +++ b/nhf/materials.py @@ -1,37 +1,132 @@ """ A catalog of material properties """ -from enum import Enum +from enum import Enum, Flag, auto +from typing import Union, Optional import cadquery as Cq def _color(name: str, alpha: float) -> Cq.Color: r, g, b, _ = Cq.Color(name).toTuple() return Cq.Color(r, g, b, alpha) -class Role(Enum): + +KEY_ROLE = 'role' +KEY_MATERIAL = 'material' +KEY_ITEM = 'item' + +class Role(Flag): """ Describes the role of a part """ - # Parent and child components in a load bearing joint - PARENT = _color('blue4', 0.6) - CHILD = _color('darkorange2', 0.6) - STRUCTURE = _color('gray', 0.4) - DECORATION = _color('lightseagreen', 0.4) - ELECTRONIC = _color('mediumorchid', 0.5) + # Externally supplied object + FIXTURE = auto() + # Parent and child sides of joints + PARENT = auto() + CHILD = auto() + CASING = auto() + # Springs, cushions + DAMPING = auto() + # Main structural support + STRUCTURE = auto() + DECORATION = auto() + ELECTRONIC = auto() + MOTION = auto() + + # Fasteners, etc. + CONNECTION = auto() + HANDLE = auto() + + # Parent and child components in a load bearing joint + + def color_avg(self) -> Cq.Color: + r, g, b, a = zip(*[ROLE_COLOR_MAP[component].toTuple() for component in self]) + + def avg(li): + assert li + return sum(li) / len(li) + r, g, b, a = avg(r), avg(g), avg(b), avg(a) + return Cq.Color(r, g, b, a) + + def color_head(self) -> Cq.Color: + head = next(iter(self)) + return ROLE_COLOR_MAP[head] + + +# Maps roles to their colours +ROLE_COLOR_MAP = { + Role.FIXTURE: _color('black', 0.2), + Role.PARENT: _color('blue4', 0.6), + Role.CASING: _color('dodgerblue3', 0.6), + Role.CHILD: _color('darkorange2', 0.6), + Role.DAMPING: _color('springgreen', 1.0), + Role.STRUCTURE: _color('gray', 0.4), + Role.DECORATION: _color('lightseagreen', 0.4), + Role.ELECTRONIC: _color('mediumorchid', 0.7), + Role.MOTION: _color('thistle3', 0.7), + Role.CONNECTION: _color('steelblue3', 0.8), + Role.HANDLE: _color('tomato4', 0.8), +} - def __init__(self, color: Cq.Color): - self.color = color class Material(Enum): """ A catalog of common material properties + + Density listed is in g/cm^3 or mg/mm^3 """ - WOOD_BIRCH = 0.8, _color('bisque', 0.9) - PLASTIC_PLA = 0.5, _color('azure3', 0.6) - ACRYLIC_BLACK = 0.5, _color('gray50', 0.6) + WOOD_BIRCH = 0.71, _color('bisque', 0.9) + PLASTIC_PLA = 1.2, _color('mistyrose', 0.8) + RESIN_TRANSPERENT = 1.17, _color('cadetblue2', 0.6) + RESIN_TOUGH_1500 = 1.17, _color('seashell3', 0.7) + ACRYLIC_BLACK = 1.18, _color('gray5', 0.8) + ACRYLIC_TRANSLUSCENT = 1.18, _color('ivory2', 0.8) + ACRYLIC_TRANSPARENT = 1.18, _color('ghostwhite', 0.5) + STEEL_SPRING = 7.8, _color('gray', 0.8) def __init__(self, density: float, color: Cq.Color): self.density = density self.color = color + +def add_with_material_role( + self: Cq.Assembly, + obj: Union[Cq.Shape, Cq.Workplane, None], + loc: Optional[Cq.Location] = None, + name: Optional[str] = None, + material: Optional[Material] = None, + role: Optional[Role] = None) -> Cq.Assembly: + """ + Structural add function which allows specifying material and role + """ + metadata = {} + color = None + if material: + metadata[KEY_MATERIAL] = material + color = material.color + if role: + metadata[KEY_ROLE] = role + color = role.color_avg() + if len(metadata) == 0: + metadata = None + + self.add(obj, loc=loc, name=name, color=color, metadata=metadata) + return self + +Cq.Assembly.addS = add_with_material_role + +def color_by_material(self: Cq.Assembly) -> Cq.Assembly: + for _, a in self.traverse(): + if KEY_MATERIAL not in a.metadata: + continue + a.color = a.metadata[KEY_MATERIAL].color + return self +Cq.Assembly.color_by_material = color_by_material +def color_by_role(self: Cq.Assembly, avg: bool = True) -> Cq.Assembly: + for _, a in self.traverse(): + if KEY_ROLE not in a.metadata: + continue + role = a.metadata[KEY_ROLE] + a.color = role.color_avg() if avg else role.color_head() + return self +Cq.Assembly.color_by_role = color_by_role