feat: Adjust shape to be closer to Nue left
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@ -38,6 +38,7 @@ import nhf.touhou.houjuu_nue.wing as MW
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import nhf.touhou.houjuu_nue.trident as MT
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import nhf.touhou.houjuu_nue.trident as MT
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import nhf.touhou.houjuu_nue.joints as MJ
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import nhf.touhou.houjuu_nue.joints as MJ
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import nhf.touhou.houjuu_nue.harness as MH
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import nhf.touhou.houjuu_nue.harness as MH
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from nhf.parts.item import Item
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import nhf.utils
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import nhf.utils
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@dataclass
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@dataclass
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@ -61,7 +62,7 @@ class Parameters(Model):
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))
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))
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wing_l1: MW.WingL = field(default_factory=lambda: MW.WingL(
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wing_l1: MW.WingL = field(default_factory=lambda: MW.WingL(
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name="l1",
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name="l1",
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wrist_angle=-45.0,
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wrist_angle=-60.0,
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))
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))
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wing_l2: MW.WingL = field(default_factory=lambda: MW.WingL(
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wing_l2: MW.WingL = field(default_factory=lambda: MW.WingL(
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name="l2",
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name="l2",
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@ -147,6 +148,7 @@ class Parameters(Model):
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"wing-depth": bbox.ylen,
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"wing-depth": bbox.ylen,
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"wing-height": bbox.zlen,
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"wing-height": bbox.zlen,
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"wing-mass": a.total_mass(),
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"wing-mass": a.total_mass(),
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"items": Item.count(a),
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}
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}
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@ -215,7 +215,7 @@ class ShoulderJoint(Model):
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mass=float('nan'),
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mass=float('nan'),
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)
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)
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height: float = 60.0
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height: float = 70.0
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torsion_joint: TorsionJoint = field(default_factory=lambda: TorsionJoint(
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torsion_joint: TorsionJoint = field(default_factory=lambda: TorsionJoint(
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radius_track=18,
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radius_track=18,
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radius_rider=18,
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radius_rider=18,
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@ -271,6 +271,7 @@ class ShoulderJoint(Model):
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directrix_id: int = 0
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directrix_id: int = 0
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angle_neutral: float = 10.0
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angle_neutral: float = 10.0
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angle_max_deflection: float = 80.0
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def __post_init__(self):
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def __post_init__(self):
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assert self.parent_lip_length * 2 < self.height
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assert self.parent_lip_length * 2 < self.height
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@ -440,6 +441,7 @@ class ShoulderJoint(Model):
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@assembly()
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@assembly()
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def assembly(self, fastener_pos: float = 0.0, deflection: float = 0) -> Cq.Assembly:
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def assembly(self, fastener_pos: float = 0.0, deflection: float = 0) -> Cq.Assembly:
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assert deflection <= self.angle_max_deflection
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directrix = self.directrix_id
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directrix = self.directrix_id
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mat = Material.RESIN_TRANSPERENT
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mat = Material.RESIN_TRANSPERENT
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mat_spring = Material.STEEL_SPRING
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mat_spring = Material.STEEL_SPRING
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@ -615,9 +615,10 @@ class WingProfile(Model):
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.constrain("s0/base?conn2", "root/child?conn2", "Plane", param=0)
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.constrain("s0/base?conn2", "root/child?conn2", "Plane", param=0)
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)
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)
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if "shoulder" in parts:
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if "shoulder" in parts:
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angle = shoulder_deflection * self.shoulder_joint.angle_max_deflection
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result.add(self.shoulder_joint.assembly(
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result.add(self.shoulder_joint.assembly(
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fastener_pos=fastener_pos,
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fastener_pos=fastener_pos,
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deflection=shoulder_deflection * 80), name="shoulder")
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deflection=angle), name="shoulder")
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if "s0" in parts and "shoulder" in parts:
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if "s0" in parts and "shoulder" in parts:
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(
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(
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result
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result
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@ -805,11 +806,11 @@ class WingR(WingProfile):
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@dataclass(kw_only=True)
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@dataclass(kw_only=True)
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class WingL(WingProfile):
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class WingL(WingProfile):
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elbow_bot_loc: Cq.Location = Cq.Location.from2d(250.0, 110.0, 10.0)
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elbow_bot_loc: Cq.Location = Cq.Location.from2d(260.0, 110.0, 0.0)
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elbow_height: float = 80.0
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elbow_height: float = 80.0
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wrist_angle: float = -45.0
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wrist_angle: float = -45.0
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wrist_bot_loc: Cq.Location = Cq.Location.from2d(480.0, 0.0, -45.0)
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wrist_bot_loc: Cq.Location = Cq.Location.from2d(460.0, -10.0, -45.0)
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wrist_height: float = 43.0
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wrist_height: float = 43.0
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shoulder_bezier_ext: float = 120.0
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shoulder_bezier_ext: float = 120.0
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