feat: Material list #2
121
nhf/materials.py
121
nhf/materials.py
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@ -1,37 +1,132 @@
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"""
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"""
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A catalog of material properties
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A catalog of material properties
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"""
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"""
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from enum import Enum
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from enum import Enum, Flag, auto
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from typing import Union, Optional
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import cadquery as Cq
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import cadquery as Cq
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def _color(name: str, alpha: float) -> Cq.Color:
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def _color(name: str, alpha: float) -> Cq.Color:
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r, g, b, _ = Cq.Color(name).toTuple()
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r, g, b, _ = Cq.Color(name).toTuple()
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return Cq.Color(r, g, b, alpha)
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return Cq.Color(r, g, b, alpha)
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class Role(Enum):
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KEY_ROLE = 'role'
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KEY_MATERIAL = 'material'
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KEY_ITEM = 'item'
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class Role(Flag):
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"""
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"""
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Describes the role of a part
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Describes the role of a part
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"""
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"""
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# Parent and child components in a load bearing joint
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# Externally supplied object
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PARENT = _color('blue4', 0.6)
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FIXTURE = auto()
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CHILD = _color('darkorange2', 0.6)
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# Parent and child sides of joints
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STRUCTURE = _color('gray', 0.4)
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PARENT = auto()
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DECORATION = _color('lightseagreen', 0.4)
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CHILD = auto()
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ELECTRONIC = _color('mediumorchid', 0.5)
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CASING = auto()
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# Springs, cushions
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DAMPING = auto()
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# Main structural support
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STRUCTURE = auto()
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DECORATION = auto()
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ELECTRONIC = auto()
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MOTION = auto()
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# Fasteners, etc.
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CONNECTION = auto()
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HANDLE = auto()
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# Parent and child components in a load bearing joint
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def color_avg(self) -> Cq.Color:
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r, g, b, a = zip(*[ROLE_COLOR_MAP[component].toTuple() for component in self])
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def avg(li):
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assert li
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return sum(li) / len(li)
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r, g, b, a = avg(r), avg(g), avg(b), avg(a)
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return Cq.Color(r, g, b, a)
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def color_head(self) -> Cq.Color:
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head = next(iter(self))
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return ROLE_COLOR_MAP[head]
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# Maps roles to their colours
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ROLE_COLOR_MAP = {
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Role.FIXTURE: _color('black', 0.2),
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Role.PARENT: _color('blue4', 0.6),
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Role.CASING: _color('dodgerblue3', 0.6),
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Role.CHILD: _color('darkorange2', 0.6),
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Role.DAMPING: _color('springgreen', 1.0),
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Role.STRUCTURE: _color('gray', 0.4),
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Role.DECORATION: _color('lightseagreen', 0.4),
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Role.ELECTRONIC: _color('mediumorchid', 0.7),
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Role.MOTION: _color('thistle3', 0.7),
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Role.CONNECTION: _color('steelblue3', 0.8),
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Role.HANDLE: _color('tomato4', 0.8),
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}
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def __init__(self, color: Cq.Color):
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self.color = color
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class Material(Enum):
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class Material(Enum):
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"""
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"""
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A catalog of common material properties
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A catalog of common material properties
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Density listed is in g/cm^3 or mg/mm^3
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"""
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"""
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WOOD_BIRCH = 0.8, _color('bisque', 0.9)
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WOOD_BIRCH = 0.71, _color('bisque', 0.9)
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PLASTIC_PLA = 0.5, _color('azure3', 0.6)
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PLASTIC_PLA = 1.2, _color('mistyrose', 0.8)
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ACRYLIC_BLACK = 0.5, _color('gray50', 0.6)
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RESIN_TRANSPERENT = 1.17, _color('cadetblue2', 0.6)
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RESIN_TOUGH_1500 = 1.17, _color('seashell3', 0.7)
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ACRYLIC_BLACK = 1.18, _color('gray5', 0.8)
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ACRYLIC_TRANSLUSCENT = 1.18, _color('ivory2', 0.8)
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ACRYLIC_TRANSPARENT = 1.18, _color('ghostwhite', 0.5)
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STEEL_SPRING = 7.8, _color('gray', 0.8)
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def __init__(self, density: float, color: Cq.Color):
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def __init__(self, density: float, color: Cq.Color):
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self.density = density
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self.density = density
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self.color = color
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self.color = color
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def add_with_material_role(
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self: Cq.Assembly,
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obj: Union[Cq.Shape, Cq.Workplane, None],
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loc: Optional[Cq.Location] = None,
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name: Optional[str] = None,
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material: Optional[Material] = None,
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role: Optional[Role] = None) -> Cq.Assembly:
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"""
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Structural add function which allows specifying material and role
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"""
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metadata = {}
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color = None
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if material:
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metadata[KEY_MATERIAL] = material
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color = material.color
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if role:
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metadata[KEY_ROLE] = role
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color = role.color_avg()
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if len(metadata) == 0:
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metadata = None
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self.add(obj, loc=loc, name=name, color=color, metadata=metadata)
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return self
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Cq.Assembly.addS = add_with_material_role
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def color_by_material(self: Cq.Assembly) -> Cq.Assembly:
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for _, a in self.traverse():
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if KEY_MATERIAL not in a.metadata:
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continue
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a.color = a.metadata[KEY_MATERIAL].color
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return self
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Cq.Assembly.color_by_material = color_by_material
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def color_by_role(self: Cq.Assembly, avg: bool = True) -> Cq.Assembly:
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for _, a in self.traverse():
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if KEY_ROLE not in a.metadata:
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continue
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role = a.metadata[KEY_ROLE]
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a.color = role.color_avg() if avg else role.color_head()
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return self
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Cq.Assembly.color_by_role = color_by_role
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