cosplay: Touhou/Houjuu Nue #4
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@ -1235,10 +1235,10 @@ class ElbowJoint(Model):
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parent_arm_radius: float = 40.0
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parent_arm_radius: float = 40.0
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lip_thickness: float = 5.0
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lip_thickness: float = 5.0
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lip_length: float = 60.0
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lip_length: float = 40.0
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# Carve which allows light to go through
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# Carve which allows light to go through
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lip_side_depression_width: float = 10.0
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lip_side_depression_width: float = 10.0
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hole_pos: list[float] = field(default_factory=lambda: [15, 24])
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hole_pos: list[float] = field(default_factory=lambda: [12.5])
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parent_arm_width: float = 10.0
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parent_arm_width: float = 10.0
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# Angle of the beginning of the parent arm
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# Angle of the beginning of the parent arm
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parent_arm_angle: float = 180.0
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parent_arm_angle: float = 180.0
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@ -1272,8 +1272,8 @@ class WingR(WingProfile):
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flexor_child_arm_radius=None,
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flexor_child_arm_radius=None,
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flexor_mount_angle_parent=20,
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flexor_mount_angle_parent=20,
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flexor_mount_angle_child=-40,
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flexor_mount_angle_child=-40,
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hole_pos=[10, 20],
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hole_pos=[10],
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lip_length=50,
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lip_length=30,
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actuator=LINEAR_ACTUATOR_10,
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actuator=LINEAR_ACTUATOR_10,
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#flexor_pos_smaller=False,
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#flexor_pos_smaller=False,
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**WRIST_PARAMS
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**WRIST_PARAMS
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@ -1516,7 +1516,7 @@ class WingL(WingProfile):
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flexor_parent_angle_fix=None,
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flexor_parent_angle_fix=None,
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flexor_child_arm_radius=50.0,
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flexor_child_arm_radius=50.0,
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parent_arm_radius=50.0,
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parent_arm_radius=50.0,
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child_arm_radius=50.0,
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child_arm_radius=40.0,
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flexor_pos_smaller=False,
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flexor_pos_smaller=False,
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flip=True,
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flip=True,
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**ELBOW_PARAMS
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**ELBOW_PARAMS
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