""" Marking utilities for `Cq.Workplane` Adds the functions to `Cq.Workplane`: 1. `tagPoint` 2. `tagPlane` """ import math import functools import cadquery as Cq from nhf import Role from typing import Union, Tuple, cast # Bug fixes def _subloc(self, name: str) -> Tuple[Cq.Location, str]: """ Calculate relative location of an object in a subassembly. Returns the relative positions as well as the name of the top assembly. """ rv = Cq.Location() obj = self.objects[name] name_out = name if obj not in self.children and obj is not self: locs = [] while not obj.parent is self: locs.append(obj.loc) obj = cast(Cq.Assembly, obj.parent) name_out = obj.name rv = functools.reduce(lambda l1, l2: l2 * l1, locs) return (rv, name_out) Cq.Assembly._subloc = _subloc ### Vector arithmetic def location_sub(self: Cq.Location, rhs: Cq.Location) -> Cq.Vector: (x1, y1, z1), _ = self.toTuple() (x2, y2, z2), _ = rhs.toTuple() return Cq.Vector(x1 - x2, y1 - y2, z1 - z2) Cq.Location.__sub__ = location_sub ### Tags def tagPoint(self, tag: str): """ Adds a vertex that can be used in `Point` constraints. """ vertex = Cq.Vertex.makeVertex(0, 0, 0) self.eachpoint(vertex.moved, useLocalCoordinates=True).tag(tag) Cq.Workplane.tagPoint = tagPoint def tagPlane(self, tag: str, direction: Union[str, Cq.Vector, Tuple[float, float, float]] = '+Z'): """ Adds a phantom `Cq.Edge` in the given location which can be referenced in a `Axis`, `Point`, or `Plane` constraint. """ if isinstance(direction, str): x, y, z = 0, 0, 0 assert len(direction) == 2 sign, axis = direction if axis in ('z', 'Z'): z = 1 elif axis in ('y', 'Y'): y = 1 elif axis in ('x', 'X'): x = 1 else: assert False, "Axis must be one of x,y,z" if sign == '+': sign = 1 elif sign == '-': sign = -1 else: assert False, "Sign must be one of +/-" v = Cq.Vector(x, y, z) * sign else: v = Cq.Vector(direction) edge = Cq.Edge.makeLine(v * (-1), v) return self.eachpoint(edge.located, useLocalCoordinates=True).tag(tag) Cq.Workplane.tagPlane = tagPlane def make_sphere(r: float = 2) -> Cq.Solid: """ Makes a full sphere. The default function makes a hemisphere """ return Cq.Solid.makeSphere(r, angleDegrees1=-90) def make_arrow(size: float = 2) -> Cq.Workplane: cone = Cq.Solid.makeCone( radius1 = size, radius2 = 0, height=size) result = ( Cq.Workplane("XY") .cylinder(radius=size / 2, height=size, centered=(True, True, False)) .union(cone.located(Cq.Location((0, 0, size)))) ) result.faces(" str: return tag.replace("?", "__T").replace("/", "__Z") + "_marker" COLOR_MARKER = Cq.Color(0, 1, 1, 1) def mark_point(self: Cq.Assembly, tag: str, size: float = 2, color: Cq.Color = COLOR_MARKER) -> Cq.Assembly: """ Adds a marker to make a point visible """ name = to_marker_name(tag) return ( self .add(make_sphere(size), name=name, color=color) .constrain(tag, name, "Point") ) Cq.Assembly.markPoint = mark_point def mark_plane(self: Cq.Assembly, tag: str, size: float = 2, color: Cq.Color = COLOR_MARKER) -> Cq.Assembly: """ Adds a marker to make a plane visible """ name = to_marker_name(tag) return ( self .add(make_arrow(size), name=name, color=color) .constrain(tag, f"{name}?dir_rev", "Plane", param=180) ) Cq.Assembly.markPlane = mark_plane def get_abs_location(self: Cq.Assembly, tag: str) -> Cq.Location: name, shape = self._query(tag) loc_self = shape.location() loc_parent, _ = self._subloc(name) loc = loc_parent * loc_self return loc Cq.Assembly.get_abs_location = get_abs_location def extrude_with_markers(sketch: Cq.Sketch, thickness: float, tags: list[Tuple[str, Tuple[float, float], float]], reverse: bool = False): """ Extrudes a sketch and place tags on the sketch for mating. Each tag is of the format `(name, (x, y), angle)`, where the angle is specifies in degrees counterclockwise from +X. Two marks are generated for each `name`, "{name}" for the location (with normal) and "{name}_dir" for the directrix specified by the angle. This simulates a process of laser cutting and bonding (for wood and acrylic) """ result = ( Cq.Workplane('XY') .placeSketch(sketch) .extrude(thickness) ) plane = result.faces("Z").workplane() sign = -1 if reverse else 1 for tag, (px, py), angle in tags: theta = sign * math.radians(angle) direction = (math.cos(theta), math.sin(theta), 0) plane.moveTo(px, sign * py).tagPlane(tag) plane.moveTo(px, sign * py).tagPlane(f"{tag}_dir", direction) return result