""" A catalog of material properties """ from enum import Enum, Flag, auto from typing import Union, Optional import cadquery as Cq def _color(name: str, alpha: float) -> Cq.Color: r, g, b, _ = Cq.Color(name).toTuple() return Cq.Color(r, g, b, alpha) KEY_ROLE = 'role' KEY_MATERIAL = 'material' KEY_ITEM = 'item' class Role(Flag): """ Describes the role of a part """ # Externally supplied object FIXTURE = auto() # Parent and child sides of joints PARENT = auto() CHILD = auto() CASING = auto() # Springs, cushions DAMPING = auto() # Main structural support STRUCTURE = auto() DECORATION = auto() ELECTRONIC = auto() MOTION = auto() # Fasteners, etc. CONNECTION = auto() HANDLE = auto() # Parent and child components in a load bearing joint def color_avg(self) -> Cq.Color: r, g, b, a = zip(*[ROLE_COLOR_MAP[component].toTuple() for component in self]) def avg(li): assert li return sum(li) / len(li) r, g, b, a = avg(r), avg(g), avg(b), avg(a) return Cq.Color(r, g, b, a) def color_head(self) -> Cq.Color: head = next(iter(self)) return ROLE_COLOR_MAP[head] # Maps roles to their colours ROLE_COLOR_MAP = { Role.FIXTURE: _color('black', 0.2), Role.PARENT: _color('blue4', 0.6), Role.CASING: _color('dodgerblue3', 0.6), Role.CHILD: _color('darkorange2', 0.6), Role.DAMPING: _color('springgreen', 1.0), Role.STRUCTURE: _color('gray', 0.4), Role.DECORATION: _color('lightseagreen', 0.4), Role.ELECTRONIC: _color('mediumorchid', 0.7), Role.MOTION: _color('thistle3', 0.7), Role.CONNECTION: _color('steelblue3', 0.8), Role.HANDLE: _color('tomato4', 0.8), } class Material(Enum): """ A catalog of common material properties Density listed is in g/cm^3 or mg/mm^3 """ WOOD_BIRCH = 0.71, _color('bisque', 0.9) PLASTIC_PLA = 1.2, _color('mistyrose', 0.8) RESIN_TRANSPERENT = 1.17, _color('cadetblue2', 0.6) RESIN_TOUGH_1500 = 1.17, _color('seashell3', 0.7) ACRYLIC_BLACK = 1.18, _color('gray5', 0.8) ACRYLIC_TRANSLUSCENT = 1.18, _color('ivory2', 0.8) ACRYLIC_TRANSPARENT = 1.18, _color('ghostwhite', 0.5) STEEL_SPRING = 7.8, _color('gray', 0.8) def __init__(self, density: float, color: Cq.Color): self.density = density self.color = color def add_with_material_role( self: Cq.Assembly, obj: Union[Cq.Shape, Cq.Workplane, None], loc: Optional[Cq.Location] = None, name: Optional[str] = None, material: Optional[Material] = None, role: Optional[Role] = None) -> Cq.Assembly: """ Structural add function which allows specifying material and role """ metadata = {} color = None if material: metadata[KEY_MATERIAL] = material color = material.color if role: metadata[KEY_ROLE] = role color = role.color_avg() if len(metadata) == 0: metadata = None self.add(obj, loc=loc, name=name, color=color, metadata=metadata) return self Cq.Assembly.addS = add_with_material_role def color_by_material(self: Cq.Assembly) -> Cq.Assembly: for _, a in self.traverse(): if KEY_MATERIAL not in a.metadata: continue a.color = a.metadata[KEY_MATERIAL].color return self Cq.Assembly.color_by_material = color_by_material def color_by_role(self: Cq.Assembly, avg: bool = True) -> Cq.Assembly: for _, a in self.traverse(): if KEY_ROLE not in a.metadata: continue role = a.metadata[KEY_ROLE] a.color = role.color_avg() if avg else role.color_head() return self Cq.Assembly.color_by_role = color_by_role