udon/src/main.rs

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2023-06-22 00:54:46 -07:00
use wayland_client::{protocol::wl_registry, Connection, Dispatch, QueueHandle};
// This struct represents the state of our app. This simple app does not
// need any state, by this type still supports the `Dispatch` implementations.
struct AppData;
// Implement `Dispatch<WlRegistry, ()> for out state. This provides the logic
// to be able to process events for the wl_registry interface.
//
// The second type parameter is the user-data of our implementation. It is a
// mechanism that allows you to associate a value to each particular Wayland
// object, and allow different dispatching logic depending on the type of the
// associated value.
//
// In this example, we just use () as we don't have any value to associate. See
// the `Dispatch` documentation for more details about this.
impl Dispatch<wl_registry::WlRegistry, ()> for AppData
{
fn event(
_state: &mut Self,
_: &wl_registry::WlRegistry,
event: wl_registry::Event,
_: &(),
_: &Connection,
_: &QueueHandle<AppData>,
)
{
// When receiving events from the wl_registry, we are only interested in the
// `global` event, which signals a new available global.
// When receiving this event, we just print its characteristics in this example.
if let wl_registry::Event::Global {
name,
interface,
version,
} = event
{
println!("[{}] {} (v{})", name, interface, version);
}
}
}
// The main function of our program
fn main()
{
// Create a Wayland connection by connecting to the server through the
// environment-provided configuration.
let conn = Connection::connect_to_env().unwrap();
// Retrieve the WlDisplay Wayland object from the connection. This object is
// the starting point of any Wayland program, from which all other objects will
// be created.
let display = conn.display();
// Create an event queue for our event processing
let mut event_queue = conn.new_event_queue();
// An get its handle to associated new objects to it
let qh = event_queue.handle();
// Create a wl_registry object by sending the wl_display.get_registry request
// This method takes two arguments: a handle to the queue the newly created
// wl_registry will be assigned to, and the user-data that should be associated
// with this registry (here it is () as we don't need user-data).
let _registry = display.get_registry(&qh, ());
// At this point everything is ready, and we just need to wait to receive the events
// from the wl_registry, our callback will print the advertized globals.
println!("Advertized globals:");
// To actually receive the events, we invoke the `sync_roundtrip` method. This method
// is special and you will generally only invoke it during the setup of your program:
// it will block until the server has received and processed all the messages you've
// sent up to now.
//
// In our case, that means it'll block until the server has received our
// wl_display.get_registry request, and as a reaction has sent us a batch of
// wl_registry.global events.
//
// `sync_roundtrip` will then empty the internal buffer of the queue it has been invoked
// on, and thus invoke our `Dispatch` implementation that prints the list of advertized
// globals.
event_queue.roundtrip(&mut AppData).unwrap();
}