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"0.30.2" diff --git a/README.md b/README.md new file mode 100644 index 0000000..1b5968a --- /dev/null +++ b/README.md @@ -0,0 +1,3 @@ +# Udon + +A Wayland lockscreen supporting rotating display of informations diff --git a/src/main.rs b/src/main.rs new file mode 100644 index 0000000..b24d04b --- /dev/null +++ b/src/main.rs @@ -0,0 +1,81 @@ +use wayland_client::{protocol::wl_registry, Connection, Dispatch, QueueHandle}; +// This struct represents the state of our app. This simple app does not +// need any state, by this type still supports the `Dispatch` implementations. +struct AppData; + +// Implement `Dispatch for out state. This provides the logic +// to be able to process events for the wl_registry interface. +// +// The second type parameter is the user-data of our implementation. It is a +// mechanism that allows you to associate a value to each particular Wayland +// object, and allow different dispatching logic depending on the type of the +// associated value. +// +// In this example, we just use () as we don't have any value to associate. See +// the `Dispatch` documentation for more details about this. +impl Dispatch for AppData +{ + fn event( + _state: &mut Self, + _: &wl_registry::WlRegistry, + event: wl_registry::Event, + _: &(), + _: &Connection, + _: &QueueHandle, + ) + { + // When receiving events from the wl_registry, we are only interested in the + // `global` event, which signals a new available global. + // When receiving this event, we just print its characteristics in this example. + if let wl_registry::Event::Global { + name, + interface, + version, + } = event + { + println!("[{}] {} (v{})", name, interface, version); + } + } +} + +// The main function of our program +fn main() +{ + // Create a Wayland connection by connecting to the server through the + // environment-provided configuration. + let conn = Connection::connect_to_env().unwrap(); + + // Retrieve the WlDisplay Wayland object from the connection. This object is + // the starting point of any Wayland program, from which all other objects will + // be created. + let display = conn.display(); + + // Create an event queue for our event processing + let mut event_queue = conn.new_event_queue(); + // An get its handle to associated new objects to it + let qh = event_queue.handle(); + + // Create a wl_registry object by sending the wl_display.get_registry request + // This method takes two arguments: a handle to the queue the newly created + // wl_registry will be assigned to, and the user-data that should be associated + // with this registry (here it is () as we don't need user-data). + let _registry = display.get_registry(&qh, ()); + + // At this point everything is ready, and we just need to wait to receive the events + // from the wl_registry, our callback will print the advertized globals. + println!("Advertized globals:"); + + // To actually receive the events, we invoke the `sync_roundtrip` method. This method + // is special and you will generally only invoke it during the setup of your program: + // it will block until the server has received and processed all the messages you've + // sent up to now. + // + // In our case, that means it'll block until the server has received our + // wl_display.get_registry request, and as a reaction has sent us a batch of + // wl_registry.global events. + // + // `sync_roundtrip` will then empty the internal buffer of the queue it has been invoked + // on, and thus invoke our `Dispatch` implementation that prints the list of advertized + // globals. + event_queue.roundtrip(&mut AppData).unwrap(); +}