feat: Add material list
This commit is contained in:
parent
ae76aad808
commit
0582bfd890
121
nhf/materials.py
121
nhf/materials.py
|
@ -1,37 +1,132 @@
|
|||
"""
|
||||
A catalog of material properties
|
||||
"""
|
||||
from enum import Enum
|
||||
from enum import Enum, Flag, auto
|
||||
from typing import Union, Optional
|
||||
import cadquery as Cq
|
||||
|
||||
def _color(name: str, alpha: float) -> Cq.Color:
|
||||
r, g, b, _ = Cq.Color(name).toTuple()
|
||||
return Cq.Color(r, g, b, alpha)
|
||||
|
||||
class Role(Enum):
|
||||
|
||||
KEY_ROLE = 'role'
|
||||
KEY_MATERIAL = 'material'
|
||||
KEY_ITEM = 'item'
|
||||
|
||||
class Role(Flag):
|
||||
"""
|
||||
Describes the role of a part
|
||||
"""
|
||||
|
||||
# Parent and child components in a load bearing joint
|
||||
PARENT = _color('blue4', 0.6)
|
||||
CHILD = _color('darkorange2', 0.6)
|
||||
STRUCTURE = _color('gray', 0.4)
|
||||
DECORATION = _color('lightseagreen', 0.4)
|
||||
ELECTRONIC = _color('mediumorchid', 0.5)
|
||||
# Externally supplied object
|
||||
FIXTURE = auto()
|
||||
# Parent and child sides of joints
|
||||
PARENT = auto()
|
||||
CHILD = auto()
|
||||
CASING = auto()
|
||||
# Springs, cushions
|
||||
DAMPING = auto()
|
||||
# Main structural support
|
||||
STRUCTURE = auto()
|
||||
DECORATION = auto()
|
||||
ELECTRONIC = auto()
|
||||
MOTION = auto()
|
||||
|
||||
# Fasteners, etc.
|
||||
CONNECTION = auto()
|
||||
HANDLE = auto()
|
||||
|
||||
# Parent and child components in a load bearing joint
|
||||
|
||||
def color_avg(self) -> Cq.Color:
|
||||
r, g, b, a = zip(*[ROLE_COLOR_MAP[component].toTuple() for component in self])
|
||||
|
||||
def avg(li):
|
||||
assert li
|
||||
return sum(li) / len(li)
|
||||
r, g, b, a = avg(r), avg(g), avg(b), avg(a)
|
||||
return Cq.Color(r, g, b, a)
|
||||
|
||||
def color_head(self) -> Cq.Color:
|
||||
head = next(iter(self))
|
||||
return ROLE_COLOR_MAP[head]
|
||||
|
||||
|
||||
# Maps roles to their colours
|
||||
ROLE_COLOR_MAP = {
|
||||
Role.FIXTURE: _color('black', 0.2),
|
||||
Role.PARENT: _color('blue4', 0.6),
|
||||
Role.CASING: _color('dodgerblue3', 0.6),
|
||||
Role.CHILD: _color('darkorange2', 0.6),
|
||||
Role.DAMPING: _color('springgreen', 1.0),
|
||||
Role.STRUCTURE: _color('gray', 0.4),
|
||||
Role.DECORATION: _color('lightseagreen', 0.4),
|
||||
Role.ELECTRONIC: _color('mediumorchid', 0.7),
|
||||
Role.MOTION: _color('thistle3', 0.7),
|
||||
Role.CONNECTION: _color('steelblue3', 0.8),
|
||||
Role.HANDLE: _color('tomato4', 0.8),
|
||||
}
|
||||
|
||||
def __init__(self, color: Cq.Color):
|
||||
self.color = color
|
||||
|
||||
class Material(Enum):
|
||||
"""
|
||||
A catalog of common material properties
|
||||
|
||||
Density listed is in g/cm^3 or mg/mm^3
|
||||
"""
|
||||
|
||||
WOOD_BIRCH = 0.8, _color('bisque', 0.9)
|
||||
PLASTIC_PLA = 0.5, _color('azure3', 0.6)
|
||||
ACRYLIC_BLACK = 0.5, _color('gray50', 0.6)
|
||||
WOOD_BIRCH = 0.71, _color('bisque', 0.9)
|
||||
PLASTIC_PLA = 1.2, _color('mistyrose', 0.8)
|
||||
RESIN_TRANSPERENT = 1.17, _color('cadetblue2', 0.6)
|
||||
RESIN_TOUGH_1500 = 1.17, _color('seashell3', 0.7)
|
||||
ACRYLIC_BLACK = 1.18, _color('gray5', 0.8)
|
||||
ACRYLIC_TRANSLUSCENT = 1.18, _color('ivory2', 0.8)
|
||||
ACRYLIC_TRANSPARENT = 1.18, _color('ghostwhite', 0.5)
|
||||
STEEL_SPRING = 7.8, _color('gray', 0.8)
|
||||
|
||||
def __init__(self, density: float, color: Cq.Color):
|
||||
self.density = density
|
||||
self.color = color
|
||||
|
||||
def add_with_material_role(
|
||||
self: Cq.Assembly,
|
||||
obj: Union[Cq.Shape, Cq.Workplane, None],
|
||||
loc: Optional[Cq.Location] = None,
|
||||
name: Optional[str] = None,
|
||||
material: Optional[Material] = None,
|
||||
role: Optional[Role] = None) -> Cq.Assembly:
|
||||
"""
|
||||
Structural add function which allows specifying material and role
|
||||
"""
|
||||
metadata = {}
|
||||
color = None
|
||||
if material:
|
||||
metadata[KEY_MATERIAL] = material
|
||||
color = material.color
|
||||
if role:
|
||||
metadata[KEY_ROLE] = role
|
||||
color = role.color_avg()
|
||||
if len(metadata) == 0:
|
||||
metadata = None
|
||||
|
||||
self.add(obj, loc=loc, name=name, color=color, metadata=metadata)
|
||||
return self
|
||||
|
||||
Cq.Assembly.addS = add_with_material_role
|
||||
|
||||
def color_by_material(self: Cq.Assembly) -> Cq.Assembly:
|
||||
for _, a in self.traverse():
|
||||
if KEY_MATERIAL not in a.metadata:
|
||||
continue
|
||||
a.color = a.metadata[KEY_MATERIAL].color
|
||||
return self
|
||||
Cq.Assembly.color_by_material = color_by_material
|
||||
def color_by_role(self: Cq.Assembly, avg: bool = True) -> Cq.Assembly:
|
||||
for _, a in self.traverse():
|
||||
if KEY_ROLE not in a.metadata:
|
||||
continue
|
||||
role = a.metadata[KEY_ROLE]
|
||||
a.color = role.color_avg() if avg else role.color_head()
|
||||
return self
|
||||
Cq.Assembly.color_by_role = color_by_role
|
||||
|
|
Loading…
Reference in New Issue