Cosplay/nhf/touhou/houjuu_nue/wing.py

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"""
This file describes the shapes of the wing shells. The joints are defined in
`__init__.py`.
"""
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import math
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from enum import Enum
from dataclasses import dataclass, field
from typing import Mapping, Tuple, Optional
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import cadquery as Cq
from nhf import Material, Role
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from nhf.build import Model, TargetKind, target, assembly, submodel
from nhf.parts.box import box_with_centre_holes, MountingBox, Hole
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from nhf.parts.joints import HirthJoint
from nhf.parts.planar import extrude_with_markers
from nhf.touhou.houjuu_nue.joints import RootJoint, ShoulderJoint, ElbowJoint, DiskJoint
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from nhf.touhou.houjuu_nue.electronics import (
LINEAR_ACTUATOR_10,
LINEAR_ACTUATOR_21,
LINEAR_ACTUATOR_50,
ElectronicBoard,
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ElectronicBoardBattery,
LightStrip,
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ElectronicBoard,
ELECTRONIC_MOUNT_HEXNUT,
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)
import nhf.utils
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ELBOW_PARAMS = dict(
hole_diam=4.0,
actuator=LINEAR_ACTUATOR_50,
parent_arm_width=15,
)
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ELBOW_DISK_PARAMS = dict(
housing_thickness=2.5,
disk_thickness=6.8,
tongue_thickness=12.3,
)
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WRIST_DISK_PARAMS = dict(
movement_angle=30,
radius_disk=13.0,
radius_housing=15.0,
)
WRIST_PARAMS = dict(
)
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@dataclass(kw_only=True)
class WingProfile(Model):
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name: str = "wing"
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base_width: float = 80.0
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root_joint: RootJoint = field(default_factory=lambda: RootJoint())
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panel_thickness: float = 25.4 / 16
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# s0 is armoured
panel_thickness_s0: float = 25.4 / 8
# 1/4" acrylic for the spacer. Anything thinner would threathen structural
# strength
spacer_thickness: float = 25.4 / 4
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rod_width: float = 10.0
panel_s0_inner_trunc = 0.05
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light_strip: LightStrip = LightStrip()
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shoulder_joint: ShoulderJoint = field(default_factory=lambda: ShoulderJoint(
))
shoulder_angle_bias: float = 0.0
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shoulder_width: float = 36.0
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shoulder_tip_x: float = -260.0
shoulder_tip_y: float = 165.0
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shoulder_tip_bezier_x: float = 100.0
shoulder_tip_bezier_y: float = -50.0
shoulder_base_bezier_x: float = -30.0
shoulder_base_bezier_y: float = 30.0
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s0_hole_width: float = 40.0
s0_hole_height: float = 10.0
s0_top_hole: bool = False
s0_bot_hole: bool = True
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electronic_board: ElectronicBoard = field(default_factory=lambda: ElectronicBoardBattery())
s1_thickness: float = 25.0
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elbow_joint: ElbowJoint
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# Distance between the two spacers on the elbow, halved
elbow_h2: float = 5.0
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wrist_joint: ElbowJoint
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# Distance between the two spacers on the elbow, halved
wrist_h2: float = 5.0
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mat_panel: Material = Material.ACRYLIC_TRANSLUSCENT
mat_bracket: Material = Material.ACRYLIC_TRANSPARENT
mat_hs_joint: Material = Material.PLASTIC_PLA
role_panel: Role = Role.STRUCTURE
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# Subclass must populate
elbow_bot_loc: Cq.Location
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elbow_height: float
wrist_bot_loc: Cq.Location
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wrist_height: float
elbow_rotate: float
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wrist_rotate: float = -30.0
# Position of the elbow axle with 0 being bottom and 1 being top (flipped on the left side)
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elbow_axle_pos: float
wrist_axle_pos: float
elbow_joint_overlap_median: float
wrist_joint_overlap_median: float
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# False for the right side, True for the left side
flip: bool
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def __post_init__(self):
super().__init__(name=self.name)
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assert self.electronic_board.length == self.shoulder_height
self.elbow_top_loc = self.elbow_bot_loc * Cq.Location.from2d(0, self.elbow_height)
self.wrist_top_loc = self.wrist_bot_loc * Cq.Location.from2d(0, self.wrist_height)
self.elbow_axle_loc = self.elbow_bot_loc * \
Cq.Location.from2d(0, self.elbow_height * self.elbow_axle_pos)
self.wrist_axle_loc = self.wrist_bot_loc * \
Cq.Location.from2d(0, self.wrist_height * self.wrist_axle_pos)
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#assert self.elbow_joint.total_thickness < min(self.s1_thickness, self.s2_thickness)
#assert self.wrist_joint.total_thickness < min(self.s2_thickness, self.s3_thickness)
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self.shoulder_joint.angle_neutral = -self.shoulder_angle_neutral - self.shoulder_angle_bias
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self.shoulder_axle_loc = Cq.Location.from2d(self.shoulder_tip_x, self.shoulder_tip_y - self.shoulder_width / 2, 0)
self.shoulder_joint.child_guard_width = self.s1_thickness + self.panel_thickness * 2
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assert self.spacer_thickness == self.root_joint.child_mount_thickness
@property
def s2_thickness(self) -> float:
"""
s2 needs to duck under s1, so its thinner
"""
return self.s1_thickness - 2 * self.panel_thickness
@property
def s3_thickness(self) -> float:
"""
s3 does not need to duck under s2
"""
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extra = 2 * self.panel_thickness if self.flip else 0
return self.s1_thickness - 2 * self.panel_thickness - extra
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@submodel(name="root-joint")
def submodel_root_joint(self) -> Model:
return self.root_joint
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@submodel(name="shoulder-joint")
def submodel_shoulder_joint(self) -> Model:
return self.shoulder_joint
@submodel(name="elbow-joint")
def submodel_elbow_joint(self) -> Model:
return self.elbow_joint
@submodel(name="wrist-joint")
def submodel_wrist_joint(self) -> Model:
return self.wrist_joint
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@submodel(name="electronic-board")
def submodel_electronic_board(self) -> Model:
return self.electronic_board
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@property
def root_height(self) -> float:
return self.shoulder_joint.height
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@property
def shoulder_height(self) -> float:
return self.shoulder_joint.height
def outer_profile_s0(self) -> Cq.Edge:
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"""
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The outer boundary of s0 top/bottom slots
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"""
tip_x = self.shoulder_tip_x
tip_y = self.shoulder_tip_y
return Cq.Edge.makeSpline(
[
Cq.Vector(*p)
for p in [
(0, 0),
(-30.0, 80.0),
(tip_x, tip_y),
]
]
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)
def inner_profile_s0(self, trunc: float=0.0) -> Cq.Edge:
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"""
The inner boundary of s0
"""
tip_x = self.shoulder_tip_x
tip_y = self.shoulder_tip_y
dx2 = self.shoulder_tip_bezier_x
dy2 = self.shoulder_tip_bezier_y
dx1 = self.shoulder_base_bezier_x
dy1 = self.shoulder_base_bezier_y
sw = self.shoulder_width
points = [
(tip_x, tip_y - sw),
(tip_x + dx2, tip_y - sw + dy2),
(-self.base_width + dx1, dy1),
(-self.base_width, 0),
]
bezier = Cq.Edge.makeBezier(
[Cq.Vector(x, y) for x, y in points]
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)
if trunc == 0.0:
return bezier
tip = bezier.positionAt(d=trunc, mode='parameter')
tangent = bezier.tangentAt(locationParam=trunc, mode='parameter')
points = [
tip,
tip + tangent,
Cq.Vector(-self.base_width + dx1, dy1),
Cq.Vector(-self.base_width, 0),
]
return Cq.Edge.makeBezier(points)
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@property
def shoulder_angle_neutral(self) -> float:
"""
Returns the neutral angle of the shoulder
"""
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result = math.degrees(math.atan2(-self.shoulder_tip_bezier_y, self.shoulder_tip_bezier_x))
assert result >= 0
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return result / 2
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@target(name="profile-s0", kind=TargetKind.DXF)
def profile_s0(self, top: bool = True) -> Cq.Sketch:
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tip_x = self.shoulder_tip_x
tip_y = self.shoulder_tip_y
sw = self.shoulder_width
sketch = (
Cq.Sketch()
.edge(self.outer_profile_s0())
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.segment((-self.base_width, 0), (0, 0))
.segment(
(tip_x, tip_y),
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(tip_x, tip_y - sw),
)
.edge(self.inner_profile_s0())
.assemble()
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.push([self.shoulder_axle_loc.to2d_pos()])
.circle(self.shoulder_joint.radius, mode='a')
.circle(self.shoulder_joint.bolt.diam_head / 2, mode='s')
)
top = top == self.flip
if (self.s0_top_hole and top) or (self.s0_bot_hole and not top):
assert self.base_width > self.s0_hole_width
x = (self.base_width - self.s0_hole_width) / 2
sketch = (
sketch
.reset()
.polygon([
(-x, 0),
(-x, self.s0_hole_height),
(-self.base_width + x, self.s0_hole_height),
(-self.base_width + x, 0),
], mode='s')
)
return sketch
def outer_shell_s0(self) -> Cq.Workplane:
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t = self.panel_thickness_s0
profile = self.outer_profile_s0()
result = (
Cq.Workplane('XZ')
.rect(t, self.root_height + t*2, centered=(False, False))
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.sweep(profile)
)
plane = result.copyWorkplane(Cq.Workplane('XZ'))
plane.moveTo(0, 0).tagPlane("bot")
plane.moveTo(0, self.root_height + t*2).tagPlane("top")
return result
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def inner_shell_s0(self) -> Cq.Workplane:
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t = self.panel_thickness_s0
profile = self.inner_profile_s0(trunc=self.panel_s0_inner_trunc)
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result = (
Cq.Workplane('XZ')
.moveTo(-t, 0)
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.rect(t, self.root_height + t*2, centered=(False, False))
.sweep(profile, normal=(0,-1,0))
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)
plane = result.copyWorkplane(Cq.Workplane('XZ'))
plane.moveTo(0, 0).tagPlane("bot")
plane.moveTo(0, self.root_height + t*2).tagPlane("top")
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return result
@target(name="profile-s0-outer-shell", kind=TargetKind.DXF)
def outer_shell_s0_profile(self) -> Cq.Sketch:
"""
This part should be laser cut and then bent on a falsework to create the required shape.
"""
length = self.outer_profile_s0().Length()
height = self.root_height + self.panel_thickness_s0 * 2
return Cq.Sketch().rect(length, height)
@target(name="profile-s0-inner-shell", kind=TargetKind.DXF)
def inner_shell_s0_profile(self) -> Cq.Sketch:
"""
This part should be laser cut and then bent on a falsework to create the required shape.
"""
length = self.inner_profile_s0(trunc=self.panel_s0_inner_trunc).Length()
height = self.root_height + self.panel_thickness_s0 * 2
return Cq.Sketch().rect(length, height)
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@submodel(name="spacer-s0-shoulder-inner")
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def spacer_s0_shoulder(self, left: bool=True) -> MountingBox:
"""
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Shoulder side serves double purpose for mounting shoulder joint and
structural support
"""
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sign = 1 if left else -1
holes = [
hole
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for i, (x, y) in enumerate(self.shoulder_joint.parent_conn_hole_pos)
for hole in [
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Hole(x=x, y=sign * y, tag=f"conn_top{i}"),
Hole(x=-x, y=sign * y, tag=f"conn_bot{i}"),
]
]
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def post(sketch: Cq.Sketch) -> Cq.Sketch:
"""
Carve out the middle if this is closer to the front
"""
if left:
return sketch
return (
sketch
.push([(0,0)])
.rect(
w=self.shoulder_joint.parent_lip_gap,
h=self.shoulder_joint.parent_lip_width,
mode='s'
)
)
return MountingBox(
length=self.shoulder_joint.height,
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width=self.shoulder_joint.parent_lip_width,
thickness=self.spacer_thickness,
holes=holes,
hole_diam=self.shoulder_joint.parent_conn_hole_diam,
centred=(True, True),
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flip_y=self.flip,
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centre_bot_top_tags=True,
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profile_callback=post,
)
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@submodel(name="spacer-s0-shoulder-outer")
def spacer_s0_shoulder_outer(self) -> MountingBox:
return self.spacer_s0_shoulder(left=False)
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@submodel(name="spacer-s0-base")
def spacer_s0_base(self) -> MountingBox:
"""
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Base side connects to H-S joint
"""
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assert self.root_joint.child_width < self.base_width
assert self.root_joint.child_corner_dx * 2 < self.base_width
assert self.root_joint.child_corner_dz * 2 < self.root_height
dy = self.root_joint.child_corner_dx
dx = self.root_joint.child_corner_dz
holes = [
Hole(x=-dx, y=-dy),
Hole(x=dx, y=-dy),
Hole(x=dx, y=dy),
Hole(x=-dx, y=dy),
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Hole(x=0, y=0, diam=self.root_joint.axis_diam, tag="axle"),
]
return MountingBox(
length=self.root_height,
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width=self.root_joint.child_width,
thickness=self.spacer_thickness,
holes=holes,
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hole_diam=self.root_joint.corner_hole_diam,
centred=(True, True),
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flip_y=self.flip,
)
@submodel(name="spacer-s0-electronic")
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def spacer_s0_electronic_mount(self) -> MountingBox:
"""
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This one has hexagonal holes
"""
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face = ELECTRONIC_MOUNT_HEXNUT.cutting_face()
holes = [
Hole(x=h.x, y=h.y, face=face, tag=h.tag)
for h in self.electronic_board.mount_holes
]
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return MountingBox(
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holes=holes,
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length=self.root_height,
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width=self.electronic_board.width,
centred=(True, True),
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thickness=self.spacer_thickness,
flip_y=False,#self.flip,
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generate_reverse_tags=True,
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)
@submodel(name="spacer-s0-electronic2")
def spacer_s0_electronic_mount2(self) -> MountingBox:
"""
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This one has circular holes
"""
def post(sketch: Cq.Sketch) -> Cq.Sketch:
return (
sketch
.push([(0,0)])
.rect(70, 130, mode='s')
)
return MountingBox(
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holes=self.electronic_board.mount_holes,
hole_diam=self.electronic_board.mount_hole_diam,
length=self.root_height,
width=self.electronic_board.width,
centred=(True, True),
thickness=self.spacer_thickness,
flip_y=False,#self.flip,
generate_reverse_tags=True,
profile_callback=post,
)
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@submodel(name="spacer-s0-shoulder-act")
def spacer_s0_shoulder_act(self) -> MountingBox:
return MountingBox(
holes=[Hole(x=0)],
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hole_diam=self.shoulder_joint.actuator.back_hole_diam,
length=self.root_height,
width=10.0,
centred=(True, True),
thickness=self.spacer_thickness,
flip_y=self.flip,
generate_reverse_tags=True,
)
def surface_s0(self, top: bool = False) -> Cq.Workplane:
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base_dx = -(self.base_width - self.root_joint.child_width) / 2 - 10
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base_dy = self.root_joint.base_to_surface_thickness
#mid_spacer_loc = (
# Cq.Location.from2d(0, -self.shoulder_width/2) *
# self.shoulder_axle_loc *
# Cq.Location.rot2d(self.shoulder_joint.angle_neutral)
#)
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axle_rotate = Cq.Location.rot2d(-self.shoulder_angle_neutral)
tags = [
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("shoulder_left",
self.shoulder_axle_loc * axle_rotate * self.shoulder_joint.parent_lip_loc(left=True)),
("shoulder_right",
self.shoulder_axle_loc * axle_rotate * self.shoulder_joint.parent_lip_loc(left=False)),
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("shoulder_act",
self.shoulder_axle_loc * axle_rotate * Cq.Location.from2d(120, -40, -30)),
("base", Cq.Location.from2d(base_dx, base_dy, 90)),
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("electronic_mount", Cq.Location.from2d(-35, 65, 60)),
]
result = extrude_with_markers(
self.profile_s0(top=top),
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self.panel_thickness_s0,
tags,
reverse=top,
)
h = 0 if top else self.panel_thickness_s0
result.copyWorkplane(Cq.Workplane('XZ')).moveTo(0, h).tagPlane("corner")
result.copyWorkplane(Cq.Workplane('XZ')).moveTo(-self.base_width, self.panel_thickness_s0 - h).tagPlane("corner_left")
return result
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@assembly()
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def assembly_s0(
self,
ignore_electronics: bool=False) -> Cq.Assembly:
result = (
Cq.Assembly()
.addS(self.surface_s0(top=False), name="bot",
material=self.mat_panel, role=self.role_panel)
.addS(self.surface_s0(top=True), name="top",
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material=self.mat_panel, role=self.role_panel,
loc=Cq.Location((0, 0, self.root_height + self.panel_thickness)))
.constrain("bot", "Fixed")
.constrain("top", "Fixed")
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.constrain("bot@faces@>Z", "top@faces@<Z", "Point",
param=self.shoulder_height)
.addS(self.outer_shell_s0(), name="outer_shell",
material=self.mat_panel, role=self.role_panel)
.constrain("bot?corner", "outer_shell?bot", "Plane", param=0)
.constrain("top?corner", "outer_shell?top", "Plane", param=0)
.addS(self.inner_shell_s0(), name="inner_shell",
material=self.mat_panel, role=self.role_panel)
.constrain("bot?corner_left", "inner_shell?bot", "Plane", param=0)
.constrain("top?corner_left", "inner_shell?top", "Plane", param=0)
)
for o, tag in [
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(self.spacer_s0_shoulder(left=True).generate(), "shoulder_left"),
(self.spacer_s0_shoulder(left=False).generate(), "shoulder_right"),
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(self.spacer_s0_shoulder_act().generate(), "shoulder_act"),
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(self.spacer_s0_base().generate(), "base"),
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(self.spacer_s0_electronic_mount().generate(), "electronic_mount"),
]:
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top_tag, bot_tag = "top", "bot"
if self.flip and tag.startswith("shoulder"):
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top_tag, bot_tag = bot_tag, top_tag
(
result
.addS(o, name=tag,
role=Role.STRUCTURE | Role.CONNECTION,
material=self.mat_bracket)
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.constrain(f"{tag}?{bot_tag}", f"bot?{tag}", "Plane")
.constrain(f"{tag}?{top_tag}", f"top?{tag}", "Plane")
.constrain(f"{tag}?dir", f"top?{tag}_dir", "Axis")
)
result.addS(
self.spacer_s0_electronic_mount2().generate(),
name="electronic_mount2",
role=Role.STRUCTURE | Role.CONNECTION,
material=self.mat_bracket)
for hole in self.electronic_board.mount_holes:
result.constrain(
f"electronic_mount?{hole.tag}",
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f"electronic_mount2?{hole.rev_tag}",
"Plane")
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if not ignore_electronics:
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result.add(self.electronic_board.assembly(), name="electronic_board")
for hole in self.electronic_board.mount_holes:
assert hole.tag
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nut_name = f"{hole.tag}_nut"
(
result
.add(self.electronic_board.nut.assembly(), name=nut_name)
.constrain(
f"{nut_name}?top",
f"electronic_mount?{hole.tag}",
"Plane", param=0
)
)
result.constrain(
f"electronic_mount2?{hole.tag}",
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f'electronic_board/panel?{hole.rev_tag}',
"Plane",
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)
return result.solve()
### s1, s2, s3 ###
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def profile(self) -> Cq.Sketch:
"""
Generates profile from shoulder and above. Subclass should implement
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"""
@target(name="profile-s2-bridge", kind=TargetKind.DXF)
def profile_s2_bridge(self) -> Optional[Cq.Sketch]:
return None
@target(name="profile-s3-extra", kind=TargetKind.DXF)
def profile_s3_extra(self) -> Optional[Cq.Sketch]:
"""
Extra element to be glued on s3. Not needed for left side
"""
return None
def _wrist_joint_retract_cut_polygon(self, loc: Cq.Location) -> Optional[Cq.Sketch]:
"""
Creates a cutting polygon for removing the contraction part of a joint
"""
if not self.flip:
"""
No cutting needed on RHS
"""
return None
theta = math.radians(self.wrist_joint.motion_span)
dx = self.wrist_height * math.tan(theta)
dy = self.wrist_height
sign = -1 if self.flip else 1
points = [
(0, 0),
(0, -sign * dy),
(-dx, -sign * dy),
]
return (
Cq.Sketch()
.polygon([
(loc * Cq.Location.from2d(*p)).to2d_pos()
for p in points
])
)
def _joint_extension_cut_polygon(
self,
loc_bot: Cq.Location,
loc_top: Cq.Location,
height: float,
angle_span: float,
axle_pos: float,
bot: bool = True,
child: bool = False,
overestimate: float = 1.2,
median: float = 0.5,
) -> Cq.Sketch:
"""
A cut polygon to accomodate for joint extensions
"""
loc_ext = loc_bot if bot else loc_top
loc_tip = loc_top if bot else loc_bot
theta = math.radians(angle_span * (median if child else 1 - median))
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if self.flip:
axle_pos = 1 - axle_pos
y_sign = -1 if bot else 1
sign = -1 if child else 1
dh = axle_pos * height * (overestimate - 1)
loc_left = loc_ext * Cq.Location.from2d(0, y_sign * dh)
loc_right = loc_left * Cq.Location.from2d(sign * height * overestimate * axle_pos * math.tan(theta), 0)
return (
Cq.Sketch()
.segment(
loc_tip.to2d_pos(),
loc_left.to2d_pos(),
)
.segment(
loc_left.to2d_pos(),
loc_right.to2d_pos(),
)
.segment(
loc_right.to2d_pos(),
loc_tip.to2d_pos(),
)
.assemble()
)
def _assembly_insert_spacer(
self,
a: Cq.Assembly,
spacer: Cq.Workplane,
point_tag: str,
front_tag: str = "front",
back_tag: str = "back",
flipped: bool = False,
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rotate: bool = False,
):
"""
For a child joint facing up, front panel should be on the right, back
panel on the left
"""
site_front, site_back = "right", "left"
if flipped:
site_front, site_back = site_back, site_front
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angle = 180 if rotate else 0
(
a
.addS(
spacer,
name=point_tag,
material=self.mat_bracket,
role=self.role_panel)
.constrain(f"{front_tag}?{point_tag}",
f"{point_tag}?{site_front}", "Plane")
.constrain(f"{back_tag}?{point_tag}",
f"{point_tag}?{site_back}", "Plane")
.constrain(f"{point_tag}?dir", f"{front_tag}?{point_tag}_dir",
"Axis", param=angle)
)
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def _mask_elbow(self) -> list[Tuple[float, float]]:
"""
Polygon shape to mask out parts above the elbow
"""
def _mask_wrist(self) -> list[Tuple[float, float]]:
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"""
Polygon shape to mask wrist
"""
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def _spacer_from_disk_joint(
self,
joint: ElbowJoint,
segment_thickness: float,
child: bool=False,
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) -> MountingBox:
sign = 1 if child else -1
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holes = [
Hole(sign * x, tag=tag)
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for x, tag in joint.hole_loc_tags()
]
tongue_thickness = joint.disk_joint.tongue_thickness
carve_width = joint.lip_side_depression_width
assert carve_width >= self.light_strip.width
carve_height = (segment_thickness - tongue_thickness) / 2
assert carve_height >= self.light_strip.height
def carve_sides(profile):
dy = (segment_thickness + tongue_thickness) / 4
return (
profile
.push([(0,-dy), (0,dy)])
.rect(carve_width, carve_height, mode='s')
)
# FIXME: Carve out the sides so light can pass through
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mbox = MountingBox(
length=joint.lip_length,
width=segment_thickness,
thickness=self.spacer_thickness,
holes=holes,
hole_diam=joint.hole_diam,
centred=(True, True),
centre_left_right_tags=True,
profile_callback=carve_sides,
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)
return mbox
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def _actuator_mount(self, thickness: float, joint: ElbowJoint) -> MountingBox:
def post(sketch: Cq.Sketch) -> Cq.Sketch:
x = thickness / 2 - self.light_strip.height / 2
w = self.light_strip.height
h = self.light_strip.width
return (
sketch
.push([(x, 0), (-x, 0)])
.rect(w, h, mode='s')
#.push([(0, x), (0, -x)])
#.rect(h, w, mode='s')
)
return MountingBox(
length=thickness,
width=thickness,
thickness=self.spacer_thickness,
holes=[Hole(x=0,y=0)],
centred=(True, True),
hole_diam=joint.hole_diam,
centre_left_right_tags=True,
profile_callback=post,
)
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@target(name="profile-s1", kind=TargetKind.DXF)
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def profile_s1(self) -> Cq.Sketch:
cut_poly = self._joint_extension_cut_polygon(
loc_bot=self.elbow_bot_loc,
loc_top=self.elbow_top_loc,
height=self.elbow_height,
angle_span=self.elbow_joint.motion_span,
axle_pos=self.elbow_axle_pos,
bot=not self.elbow_joint.flip,
median=self.elbow_joint_overlap_median,
child=False,
).reset().polygon(self._mask_elbow(), mode='a')
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profile = (
self.profile()
.reset()
.push([self.elbow_axle_loc.to2d_pos()])
.each(lambda _: cut_poly, mode='i')
#.polygon(self._mask_elbow(), mode='i')
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)
return profile
def surface_s1(self, front: bool = True) -> Cq.Workplane:
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rot_elbow = Cq.Location.rot2d(self.elbow_rotate)
loc_elbow = rot_elbow * self.elbow_joint.parent_arm_loc()
tags = [
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("shoulder",
Cq.Location((0, self.shoulder_height / 2, 0)) *
self.shoulder_joint.child_lip_loc()),
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("elbow", self.elbow_axle_loc * loc_elbow),
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("elbow_act", self.elbow_axle_loc * rot_elbow *
self.elbow_joint.actuator_mount_loc()),
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]
profile = self.profile_s1()
return extrude_with_markers(
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profile, self.panel_thickness, tags, reverse=front)
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@submodel(name="spacer-s1-rod")
def spacer_s1_rod(self) -> MountingBox:
return MountingBox(
length=self.s1_thickness,
width=self.rod_width,
thickness=self.panel_thickness,
)
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@submodel(name="spacer-s1-shoulder")
def spacer_s1_shoulder(self) -> MountingBox:
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sign = 1#-1 if self.flip else 1
holes = [
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Hole(x=sign * x)
for x in self.shoulder_joint.child_conn_hole_pos
]
return MountingBox(
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length=self.shoulder_joint.child_lip_height,
width=self.s1_thickness,
thickness=self.spacer_thickness,
holes=holes,
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centred=(True, True),
hole_diam=self.shoulder_joint.child_conn_hole_diam,
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centre_left_right_tags=True,
centre_bot_top_tags=True,
)
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@submodel(name="spacer-s1-elbow")
def spacer_s1_elbow(self) -> MountingBox:
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return self._spacer_from_disk_joint(
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joint=self.elbow_joint,
segment_thickness=self.s1_thickness,
)
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@submodel(name="spacer-s1-elbow-act")
def spacer_s1_elbow_act(self) -> MountingBox:
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return self._actuator_mount(
thickness=self.s1_thickness,
joint=self.elbow_joint
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)
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@assembly()
def assembly_s1(self) -> Cq.Assembly:
result = (
Cq.Assembly()
.addS(self.surface_s1(front=True), name="front",
material=self.mat_panel, role=self.role_panel)
.constrain("front", "Fixed")
.addS(self.surface_s1(front=False), name="back",
material=self.mat_panel, role=self.role_panel)
.constrain("front@faces@>Z", "back@faces@<Z", "Point",
param=self.s1_thickness)
)
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for o, t in [
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(self.spacer_s1_shoulder(), "shoulder"),
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(self.spacer_s1_elbow(), "elbow"),
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(self.spacer_s1_elbow_act(), "elbow_act"),
]:
self._assembly_insert_spacer(
result,
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o.generate(),
point_tag=t,
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flipped=True,
)
return result.solve()
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@target(name="profile-s2", kind=TargetKind.DXF)
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def profile_s2(self) -> Cq.Sketch:
# Calculates `(profile - (E - JE)) * (W + JW)`
cut_elbow = (
Cq.Sketch()
.polygon(self._mask_elbow())
.reset()
.boolean(self._joint_extension_cut_polygon(
loc_bot=self.elbow_bot_loc,
loc_top=self.elbow_top_loc,
height=self.elbow_height,
angle_span=self.elbow_joint.motion_span,
axle_pos=self.elbow_axle_pos,
bot=not self.elbow_joint.flip,
median=self.elbow_joint_overlap_median,
child=True,
), mode='s')
)
cut_wrist = (
Cq.Sketch()
.polygon(self._mask_wrist())
)
if self.flip:
poly = self._joint_extension_cut_polygon(
loc_bot=self.wrist_bot_loc,
loc_top=self.wrist_top_loc,
height=self.wrist_height,
angle_span=self.wrist_joint.motion_span,
axle_pos=self.wrist_axle_pos,
bot=not self.wrist_joint.flip,
median=self.wrist_joint_overlap_median,
child=False,
)
cut_wrist = (
cut_wrist
.reset()
.boolean(poly, mode='a')
)
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profile = (
self.profile()
.reset()
.boolean(cut_elbow, mode='s')
.boolean(cut_wrist, mode='i')
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)
return profile
def surface_s2(self, front: bool = True) -> Cq.Workplane:
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rot_elbow = Cq.Location.rot2d(self.elbow_rotate)
loc_elbow = rot_elbow * self.elbow_joint.child_arm_loc()
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rot_wrist = Cq.Location.rot2d(self.wrist_rotate)
loc_wrist = rot_wrist * self.wrist_joint.parent_arm_loc()
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tags = [
("elbow", self.elbow_axle_loc * loc_elbow),
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("elbow_act", self.elbow_axle_loc * rot_elbow *
self.elbow_joint.actuator_mount_loc(child=True)),
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("wrist", self.wrist_axle_loc * loc_wrist),
("wrist_act", self.wrist_axle_loc * rot_wrist *
self.wrist_joint.actuator_mount_loc()),
# for mounting the bridge only
("wrist_bot", self.wrist_axle_loc * loc_wrist *
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Cq.Location.from2d(0, -self.wrist_h2)),
("wrist_top", self.wrist_axle_loc * loc_wrist *
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Cq.Location.from2d(0, self.wrist_h2)),
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]
profile = self.profile_s2()
return extrude_with_markers(profile, self.panel_thickness, tags, reverse=front)
def surface_s2_bridge(self, front: bool = True) -> Optional[Cq.Workplane]:
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profile = self.profile_s2_bridge()
if profile is None:
return None
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loc_wrist = Cq.Location.rot2d(self.wrist_rotate) * self.wrist_joint.parent_arm_loc()
tags = [
("wrist_bot", self.wrist_axle_loc * loc_wrist *
Cq.Location.from2d(0, -self.wrist_h2)),
("wrist_top", self.wrist_axle_loc * loc_wrist *
Cq.Location.from2d(0, self.wrist_h2)),
]
return extrude_with_markers(
profile, self.panel_thickness, tags, reverse=not front)
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@submodel(name="spacer-s2-rod")
def spacer_s2_rod(self) -> MountingBox:
return MountingBox(
length=self.s2_thickness,
width=self.rod_width,
thickness=self.panel_thickness,
)
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@submodel(name="spacer-s2-elbow")
def spacer_s2_elbow(self) -> MountingBox:
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return self._spacer_from_disk_joint(
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joint=self.elbow_joint,
segment_thickness=self.s2_thickness,
child=True,
)
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@submodel(name="spacer-s2-elbow-act")
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def spacer_s2_elbow_act(self) -> MountingBox:
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return self._actuator_mount(
thickness=self.s2_thickness,
joint=self.elbow_joint
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)
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@submodel(name="spacer-s2-wrist")
def spacer_s2_wrist(self) -> MountingBox:
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return self._spacer_from_disk_joint(
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joint=self.wrist_joint,
segment_thickness=self.s2_thickness,
)
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@submodel(name="spacer-s2-wrist-act")
def spacer_s2_wrist_act(self) -> MountingBox:
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return self._actuator_mount(
thickness=self.s2_thickness,
joint=self.wrist_joint
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)
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@assembly()
def assembly_s2(self) -> Cq.Assembly:
result = (
Cq.Assembly()
.addS(self.surface_s2(front=True), name="front",
material=self.mat_panel, role=self.role_panel)
.constrain("front", "Fixed")
.addS(self.surface_s2(front=False), name="back",
material=self.mat_panel, role=self.role_panel)
.constrain("front@faces@>Z", "back@faces@<Z", "Point",
param=self.s1_thickness)
)
bridge_front = self.surface_s2_bridge(front=True)
bridge_back = self.surface_s2_bridge(front=False)
if bridge_front:
(
result
.addS(bridge_front, name="bridge_front",
material=self.mat_panel, role=self.role_panel)
.constrain("front?wrist_bot", "bridge_front?wrist_bot", "Plane")
.constrain("front?wrist_top", "bridge_front?wrist_top", "Plane")
)
if bridge_back:
(
result
.addS(bridge_back, name="bridge_back",
material=self.mat_panel, role=self.role_panel)
.constrain("back?wrist_bot", "bridge_back?wrist_bot", "Plane")
.constrain("back?wrist_top", "bridge_back?wrist_top", "Plane")
)
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for o, t in [
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(self.spacer_s2_elbow(), "elbow"),
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(self.spacer_s2_elbow_act(), "elbow_act"),
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(self.spacer_s2_wrist(), "wrist"),
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(self.spacer_s2_wrist_act(), "wrist_act"),
]:
is_parent = t.startswith("elbow")
self._assembly_insert_spacer(
result,
o.generate(),
point_tag=t,
flipped=True,#is_parent,
)
return result.solve()
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@target(name="profile-s3", kind=TargetKind.DXF)
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def profile_s3(self) -> Cq.Sketch:
cut_wrist = (
Cq.Sketch()
.polygon(self._mask_wrist())
)
if self.flip:
poly = self._joint_extension_cut_polygon(
loc_bot=self.wrist_bot_loc,
loc_top=self.wrist_top_loc,
height=self.wrist_height,
angle_span=self.wrist_joint.motion_span,
axle_pos=self.wrist_axle_pos,
bot=not self.wrist_joint.flip,
median=self.wrist_joint_overlap_median,
child=True,
)
cut_wrist = (
cut_wrist
.boolean(poly, mode='s')
)
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profile = (
self.profile()
.boolean(cut_wrist, mode='s')
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)
return profile
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def surface_s3(self,
front: bool = True) -> Cq.Workplane:
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rot_wrist = Cq.Location.rot2d(self.wrist_rotate)
loc_wrist = rot_wrist * self.wrist_joint.child_arm_loc()
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tags = [
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("wrist", self.wrist_axle_loc * loc_wrist),
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("wrist_act", self.wrist_axle_loc * rot_wrist *
self.wrist_joint.actuator_mount_loc(child=True)),
("wrist_bot", self.wrist_axle_loc * loc_wrist *
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Cq.Location.from2d(0, self.wrist_h2)),
("wrist_top", self.wrist_axle_loc * loc_wrist *
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Cq.Location.from2d(0, -self.wrist_h2)),
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]
profile = self.profile_s3()
return extrude_with_markers(profile, self.panel_thickness, tags, reverse=front)
def surface_s3_extra(self,
front: bool = True) -> Optional[Cq.Workplane]:
profile = self.profile_s3_extra()
if profile is None:
return None
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loc_wrist = Cq.Location.rot2d(self.wrist_rotate) * self.wrist_joint.child_arm_loc()
tags = [
("wrist_bot", self.wrist_axle_loc * loc_wrist *
Cq.Location.from2d(0, self.wrist_h2)),
("wrist_top", self.wrist_axle_loc * loc_wrist *
Cq.Location.from2d(0, -self.wrist_h2)),
]
return extrude_with_markers(profile, self.panel_thickness, tags, reverse=not front)
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@submodel(name="spacer-s3-rod")
def spacer_s3_rod(self) -> MountingBox:
return MountingBox(
length=self.s3_thickness,
width=self.rod_width,
thickness=self.panel_thickness,
)
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@submodel(name="spacer-s3-wrist")
def spacer_s3_wrist(self) -> MountingBox:
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return self._spacer_from_disk_joint(
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joint=self.wrist_joint,
segment_thickness=self.s3_thickness,
child=True,
)
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@submodel(name="spacer-s3-wrist-act")
def spacer_s3_wrist_act(self) -> MountingBox:
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return self._actuator_mount(
thickness=self.s3_thickness,
joint=self.wrist_joint
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)
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@assembly()
def assembly_s3(self) -> Cq.Assembly:
result = (
Cq.Assembly()
.addS(self.surface_s3(front=True), name="front",
material=self.mat_panel, role=self.role_panel)
.constrain("front", "Fixed")
.addS(self.surface_s3(front=False), name="back",
material=self.mat_panel, role=self.role_panel)
.constrain("front@faces@>Z", "back@faces@<Z", "Point",
param=self.s1_thickness)
)
if not self.flip:
(
result
.addS(self.surface_s3_extra(front=True), name="extra_front",
material=self.mat_panel, role=self.role_panel)
.constrain("front?wrist_bot", "extra_front?wrist_bot", "Plane")
.constrain("front?wrist_top", "extra_front?wrist_top", "Plane")
.addS(self.surface_s3_extra(front=False), name="extra_back",
material=self.mat_panel, role=self.role_panel)
.constrain("back?wrist_bot", "extra_back?wrist_bot", "Plane")
.constrain("back?wrist_top", "extra_back?wrist_top", "Plane")
)
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self._assembly_insert_spacer(
result,
self.spacer_s3_wrist_act().generate(),
point_tag="wrist_act",
flipped=True,
)
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self._assembly_insert_spacer(
result,
self.spacer_s3_wrist().generate(),
point_tag="wrist",
flipped=True,
)
return result.solve()
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@assembly()
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def assembly(
self,
parts: Optional[list[str]] = None,
shoulder_deflection: float = 0.0,
elbow_wrist_deflection: float = 0.0,
root_offset: int = 5,
fastener_pos: float = 0.0,
ignore_fasteners: bool = False,
ignore_electronics: bool = False,
ignore_actuators: bool = False,
) -> Cq.Assembly():
assert 0 <= elbow_wrist_deflection <= 1
assert 0 <= shoulder_deflection <= 1
assert 0 <= fastener_pos <= 1
if parts is None:
parts = [
"root",
"s0",
"shoulder",
"s1",
"elbow",
"s2",
"wrist",
"s3",
]
result = Cq.Assembly()
tag_top, tag_bot = "top", "bot"
if self.flip:
tag_top, tag_bot = tag_bot, tag_top
if "s0" in parts:
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result.add(self.assembly_s0(
ignore_electronics=ignore_electronics
), name="s0")
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if not ignore_electronics:
tag_act = "shoulder_act"
tag_bolt = "shoulder_act_bolt"
tag_nut = "shoulder_act_nut"
tag_bracket = "shoulder_act_bracket"
winch = self.shoulder_joint.winch
(
result
.add(winch.actuator.assembly(pos=0), name=tag_act)
.add(winch.bracket.assembly(), name=tag_bracket)
.add(winch.bolt.assembly(), name=tag_bolt)
.add(winch.nut.assembly(), name=tag_nut)
.constrain(f"{tag_bolt}?root", f"{tag_bracket}?conn_top",
"Plane", param=0)
.constrain(f"{tag_nut}?bot", f"{tag_bracket}?conn_bot",
"Plane")
.constrain(f"{tag_act}/back?conn", f"{tag_bracket}?conn_mid",
"Plane", param=0)
.constrain("s0/shoulder_act?conn0", f"{tag_bracket}?conn_side",
"Plane")
# Directional constraints should be provided by the line
.constrain(f"{tag_bracket}?conn_mid", "s0/shoulder_act?top", "Axis", param=0)
.constrain(f"{tag_act}/back?dir", "s0/shoulder_act?conn0", "Axis", param=0)
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)
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if "root" in parts:
result.addS(self.root_joint.assembly(
offset=root_offset,
fastener_pos=fastener_pos,
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ignore_fasteners=ignore_fasteners,
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), name="root")
result.constrain("root/parent", "Fixed")
if "s0" in parts and "root" in parts:
(
result
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.constrain("s0/base?conn0", "root/child?conn0", "Point")
.constrain("s0/base?conn1", "root/child?conn1", "Point")
.constrain("s0/base?conn2", "root/child?conn2", "Point")
#.constrain("s0/base?conn3", "root/child?conn3", "Point")
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)
if "shoulder" in parts:
angle = shoulder_deflection * self.shoulder_joint.angle_max_deflection
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result.add(self.shoulder_joint.assembly(
fastener_pos=fastener_pos,
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deflection=angle,
ignore_fasteners=ignore_fasteners), name="shoulder")
if "s0" in parts and "shoulder" in parts:
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for i in range(len(self.shoulder_joint.parent_conn_hole_pos)):
(
result
.constrain(f"s0/shoulder_left?conn_top{i}", f"shoulder/parent_{tag_top}/lip_left?conn{i}", "Plane")
.constrain(f"s0/shoulder_left?conn_bot{i}", f"shoulder/parent_{tag_bot}/lip_left?conn{i}", "Plane")
.constrain(f"s0/shoulder_right?conn_top{i}", f"shoulder/parent_{tag_top}/lip_right?conn{i}", "Plane")
.constrain(f"s0/shoulder_right?conn_bot{i}", f"shoulder/parent_{tag_bot}/lip_right?conn{i}", "Plane")
)
if "s1" in parts:
result.add(self.assembly_s1(), name="s1")
if "s1" in parts and "shoulder" in parts:
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for i in range(len(self.shoulder_joint.child_conn_hole_pos)):
result.constrain(f"s1/shoulder?conn{i}", f"shoulder/child/lip?conn{i}", "Plane")
if "elbow" in parts:
angle = self.elbow_joint.motion_span * elbow_wrist_deflection
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result.add(self.elbow_joint.assembly(
angle=angle,
ignore_actuators=ignore_actuators), name="elbow")
if "s1" in parts and "elbow" in parts:
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for _, tag in self.elbow_joint.hole_loc_tags():
result.constrain(
f"s1/elbow?{tag}",
f"elbow/parent_upper/lip?{tag}", "Plane")
#if not ignore_actuators:
# result.constrain(
# "elbow/bracket_back?conn_side",
# "s1/elbow_act?conn0",
# "Plane")
if "s2" in parts:
result.add(self.assembly_s2(), name="s2")
if "s2" in parts and "elbow" in parts:
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for _, tag in self.elbow_joint.hole_loc_tags():
result.constrain(
f"s2/elbow?{tag}",
f"elbow/child/lip?{tag}", "Plane")
if "wrist" in parts:
angle = self.wrist_joint.motion_span * elbow_wrist_deflection
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result.add(self.wrist_joint.assembly(
angle=angle,
ignore_actuators=ignore_actuators), name="wrist")
if "s2" in parts and "wrist" in parts:
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for _, tag in self.wrist_joint.hole_loc_tags():
result.constrain(
f"s2/wrist?{tag}",
f"wrist/parent_upper/lip?{tag}", "Plane")
if "s3" in parts:
result.add(self.assembly_s3(), name="s3")
if "s3" in parts and "wrist" in parts:
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for _, tag in self.wrist_joint.hole_loc_tags():
result.constrain(
f"s3/wrist?{tag}",
f"wrist/child/lip?{tag}", "Plane")
#if not ignore_actuators:
# result.constrain(
# "wrist/bracket_back?conn_side",
# "s2/wrist_act?conn0",
# "Plane")
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if len(parts) > 1:
result.solve()
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return result
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@dataclass(kw_only=True)
class WingR(WingProfile):
"""
Right side wings
"""
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elbow_bot_loc: Cq.Location = Cq.Location.from2d(290.0, 30.0, 27.0)
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elbow_height: float = 111.0
elbow_rotate: float = 10.0
elbow_joint: ElbowJoint = field(default_factory=lambda: ElbowJoint(
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disk_joint=DiskJoint(
movement_angle=55,
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spring_angle_at_0=75,
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**ELBOW_DISK_PARAMS,
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),
flexor_offset_angle=15,
flexor_mount_angle_child=-75,
flexor_child_arm_radius=None,
angle_neutral=10.0,
flip=False,
**ELBOW_PARAMS
))
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wrist_bot_loc: Cq.Location = Cq.Location.from2d(403.0, 289.0, 45.0)
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wrist_height: float = 60.0
wrist_joint: ElbowJoint = field(default_factory=lambda: ElbowJoint(
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disk_joint=DiskJoint(
spring_angle_at_0=120,
**WRIST_DISK_PARAMS,
),
flip=True,
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angle_neutral=-20.0,
child_arm_radius=23.0,
parent_arm_radius=30.0,
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flexor_line_length=50.0,
flexor_line_slack=3.0,
flexor_offset_angle=45.0,
flexor_child_arm_radius=None,
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flexor_mount_angle_parent=20,
flexor_mount_angle_child=-40,
hole_pos=[10, 20],
lip_length=50,
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actuator=LINEAR_ACTUATOR_10,
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#flexor_pos_smaller=False,
**WRIST_PARAMS
))
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# Extends from the wrist to the tip of the arrow
arrow_height: float = 300
arrow_angle: float = -8
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# Underapproximate the wrist tangent angle to leave no gaps on the blade
blade_wrist_approx_tangent_angle: float = 40.0
# Some overlap needed to glue the two sides
blade_overlap_angle: float = -1
blade_hole_angle: float = 3
blade_hole_diam: float = 12.0
blade_hole_heights: list[float] = field(default_factory=lambda: [230, 260])
blade_angle: float = 7
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# Relative (in wrist coordinate) centre of the ring
ring_rel_loc: Cq.Location = Cq.Location.from2d(45.0, 25.0)
ring_radius_inner: float = 22.0
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flip: bool = False
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elbow_axle_pos: float = 0.4
wrist_axle_pos: float = 0.0
elbow_joint_overlap_median: float = 0.35
wrist_joint_overlap_median: float = 0.5
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def __post_init__(self):
super().__post_init__()
assert self.arrow_angle < 0, "Arrow angle cannot be positive"
self.arrow_bot_loc = self.wrist_bot_loc \
* Cq.Location.from2d(0, -self.arrow_height)
self.arrow_other_loc = self.arrow_bot_loc \
* Cq.Location.rot2d(self.arrow_angle) \
* Cq.Location.from2d(0, self.arrow_height + self.wrist_height)
self.ring_loc = self.wrist_top_loc * self.ring_rel_loc
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assert self.ring_radius > self.ring_radius_inner
assert 0 > self.blade_overlap_angle > self.arrow_angle
assert 0 < self.blade_hole_angle < self.blade_angle
assert self.blade_wrist_approx_tangent_angle <= self.wrist_bot_loc.to2d_rot()
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@property
def ring_radius(self) -> float:
(dx, dy), _ = self.ring_rel_loc.to2d()
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return (dx * dx + dy * dy) ** 0.5
def profile(self) -> Cq.Sketch:
"""
Net profile of the wing starting from the wing root with no divisions
"""
result = (
Cq.Sketch()
.segment(
(0, 0),
(0, self.shoulder_joint.height),
tag="shoulder")
.spline([
(0, self.shoulder_joint.height),
self.elbow_top_loc.to2d_pos(),
self.wrist_top_loc.to2d_pos(),
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],
tag="s1_top")
#.segment(
# (self.wrist_x, self.wrist_y),
# (wrist_top_x, wrist_top_y),
# tag="wrist")
.spline([
(0, 0),
self.elbow_bot_loc.to2d_pos(),
self.wrist_bot_loc.to2d_pos(),
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],
tag="s1_bot")
)
result = (
result
.segment(
self.wrist_bot_loc.to2d_pos(),
self.arrow_bot_loc.to2d_pos(),
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)
.segment(
self.arrow_bot_loc.to2d_pos(),
self.arrow_other_loc.to2d_pos(),
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)
.segment(
self.arrow_other_loc.to2d_pos(),
self.wrist_top_loc.to2d_pos(),
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)
)
# Carve out the ring
result = result.assemble()
result = (
result
.push([self.ring_loc.to2d_pos()])
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.circle(self.ring_radius, mode='a')
.circle(self.ring_radius_inner, mode='s')
.clean()
)
return result
def _child_joint_extension_profile(
self,
axle_loc: Cq.Location,
radius: float,
angle_span: float,
bot: bool = False) -> Cq.Sketch:
"""
Creates a sector profile which accomodates extension
"""
# leave some margin for gluing
margin = 5
sign = -1 if bot else 1
axle_loc = axle_loc * Cq.Location.rot2d(-90 if bot else 90)
loc_h = Cq.Location.from2d(radius, 0)
loc_offset = axle_loc * Cq.Location.from2d(0, margin)
start = axle_loc * loc_h
mid = axle_loc * Cq.Location.rot2d(-sign * angle_span/2) * loc_h
end = axle_loc * Cq.Location.rot2d(-sign * angle_span) * loc_h
return (
Cq.Sketch()
.segment(
loc_offset.to2d_pos(),
start.to2d_pos(),
)
.arc(
start.to2d_pos(),
mid.to2d_pos(),
end.to2d_pos(),
)
.segment(
end.to2d_pos(),
axle_loc.to2d_pos(),
)
.segment(
axle_loc.to2d_pos(),
loc_offset.to2d_pos(),
)
.assemble()
)
@target(name="profile-s2-bridge", kind=TargetKind.DXF)
def profile_s2_bridge(self) -> Cq.Sketch:
"""
This extension profile is required to accomodate the awkward shaped
joint next to the scythe
"""
profile = self._child_joint_extension_profile(
axle_loc=self.wrist_axle_loc,
radius=self.wrist_height,
angle_span=self.wrist_joint.motion_span,
bot=False,
)
return profile
def profile_s3_extra(self) -> Cq.Sketch:
"""
Implements the blade part on Nue's wing
"""
left_bot_loc = self.arrow_bot_loc * Cq.Location.rot2d(-1)
hole_bot_loc = self.arrow_bot_loc * Cq.Location.rot2d(self.blade_hole_angle)
right_bot_loc = self.arrow_bot_loc * Cq.Location.rot2d(self.blade_angle)
h_loc = Cq.Location.from2d(0, self.arrow_height)
# Law of sines, uses the triangle of (wrist_bot_loc, arrow_bot_loc, ?)
theta_wp = math.radians(90 - self.blade_wrist_approx_tangent_angle)
theta_b = math.radians(self.blade_angle)
h_blade = math.sin(theta_wp) / math.sin(math.pi - theta_b - theta_wp) * self.arrow_height
h_blade_loc = Cq.Location.from2d(0, h_blade)
return (
Cq.Sketch()
.segment(
self.arrow_bot_loc.to2d_pos(),
(left_bot_loc * h_loc).to2d_pos(),
)
.segment(
(self.arrow_bot_loc * h_loc).to2d_pos(),
)
.segment(
(right_bot_loc * h_blade_loc).to2d_pos(),
)
.close()
.assemble()
.reset()
.push([
(hole_bot_loc * Cq.Location.from2d(0, h)).to2d_pos()
for h in self.blade_hole_heights
])
.circle(self.blade_hole_diam / 2, mode='s')
)
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def _mask_elbow(self) -> list[Tuple[float, float]]:
l = 200
elbow_x, _ = self.elbow_bot_loc.to2d_pos()
elbow_top_x, _ = self.elbow_top_loc.to2d_pos()
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return [
(0, -l),
(elbow_x, -l),
self.elbow_bot_loc.to2d_pos(),
self.elbow_top_loc.to2d_pos(),
(elbow_top_x, l),
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(0, l)
]
def _mask_wrist(self) -> list[Tuple[float, float]]:
l = 200
wrist_x, _ = self.wrist_bot_loc.to2d_pos()
_, wrist_top_y = self.wrist_top_loc.to2d_pos()
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return [
(0, -l),
(wrist_x, -l),
self.wrist_bot_loc.to2d_pos(),
self.wrist_top_loc.to2d_pos(),
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#(self.wrist_top_x, self.wrist_top_y),
(0, wrist_top_y),
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]
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@dataclass(kw_only=True)
class WingL(WingProfile):
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elbow_bot_loc: Cq.Location = Cq.Location.from2d(260.0, 105.0, 0.0)
elbow_height: float = 95.0
elbow_rotate: float = 15.0
elbow_joint: ElbowJoint = field(default_factory=lambda: ElbowJoint(
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disk_joint=DiskJoint(
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spring_angle_at_0=100,
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movement_angle=50,
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**ELBOW_DISK_PARAMS,
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),
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angle_neutral=30.0,
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flexor_mount_angle_child=220,
flexor_mount_angle_parent=0,
flexor_line_length=50.0,
flexor_line_slack=10.0,
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#flexor_line_length=0.0,
#flexor_line_slack=0.0,
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flexor_offset_angle=0,
flexor_child_angle_fix=85,
flexor_parent_angle_fix=None,
flexor_child_arm_radius=50.0,
parent_arm_radius=50.0,
child_arm_radius=50.0,
flexor_pos_smaller=False,
flip=True,
**ELBOW_PARAMS
))
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elbow_axle_pos: float = 0.53
elbow_joint_overlap_median: float = 0.5
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wrist_angle: float = 0.0
wrist_bot_loc: Cq.Location = Cq.Location.from2d(460.0, -10.0, -45.0)
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wrist_height: float = 43.0
wrist_joint: ElbowJoint = field(default_factory=lambda: ElbowJoint(
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disk_joint=DiskJoint(
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tongue_thickness=8.0,
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**WRIST_DISK_PARAMS,
),
flip=False,
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hole_pos=[10],
lip_length=30,
child_arm_radius=23.0,
parent_arm_radius=30.0,
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flexor_offset_angle=0.0,
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flexor_child_arm_radius=None,
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flexor_line_length=50.0,
flexor_line_slack=1.0,
actuator=LINEAR_ACTUATOR_10,
**WRIST_PARAMS
))
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shoulder_bezier_ext: float = 120.0
shoulder_bezier_drop: float = 15.0
elbow_bezier_ext: float = 80.0
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wrist_bezier_ext: float = 30.0
arrow_length: float = 135.0
arrow_height: float = 120.0
flip: bool = True
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wrist_axle_pos: float = 0.5
wrist_joint_overlap_median: float = 0.5
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def __post_init__(self):
assert self.wrist_height <= self.shoulder_joint.height
self.wrist_bot_loc = self.wrist_bot_loc.with_angle_2d(self.wrist_angle)
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self.wrist_joint.angle_neutral = self.wrist_bot_loc.to2d_rot() * 0.7 + 30.0
self.wrist_rotate = -self.wrist_joint.angle_neutral
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self.shoulder_joint.flip = True
super().__post_init__()
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def arrow_to_abs(self, x, y) -> Tuple[float, float]:
rel = Cq.Location.from2d(x * self.arrow_length, y * self.arrow_height / 2 + self.wrist_height / 2)
return (self.wrist_bot_loc * rel).to2d_pos()
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def profile(self) -> Cq.Sketch:
result = (
Cq.Sketch()
.segment(
(0,0),
(0, self.shoulder_height)
)
.bezier([
(0, 0),
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(self.shoulder_bezier_ext, -self.shoulder_bezier_drop),
(self.elbow_bot_loc * Cq.Location.from2d(-self.elbow_bezier_ext, 0)).to2d_pos(),
self.elbow_bot_loc.to2d_pos(),
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])
.bezier([
(0, self.shoulder_joint.height),
(self.shoulder_bezier_ext, self.shoulder_joint.height),
(self.elbow_top_loc * Cq.Location.from2d(-self.elbow_bezier_ext, 0)).to2d_pos(),
self.elbow_top_loc.to2d_pos(),
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])
.bezier([
self.elbow_bot_loc.to2d_pos(),
(self.elbow_bot_loc * Cq.Location.from2d(self.elbow_bezier_ext, 0)).to2d_pos(),
(self.wrist_bot_loc * Cq.Location.from2d(-self.wrist_bezier_ext, 0)).to2d_pos(),
self.wrist_bot_loc.to2d_pos(),
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])
.bezier([
self.elbow_top_loc.to2d_pos(),
(self.elbow_top_loc * Cq.Location.from2d(self.elbow_bezier_ext, 0)).to2d_pos(),
(self.wrist_top_loc * Cq.Location.from2d(-self.wrist_bezier_ext, 0)).to2d_pos(),
self.wrist_top_loc.to2d_pos(),
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])
)
# arrow base positions
base_u, base_v = 0.3, 0.3
result = (
result
.bezier([
self.wrist_top_loc.to2d_pos(),
(self.wrist_top_loc * Cq.Location.from2d(self.wrist_bezier_ext, 0)).to2d_pos(),
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self.arrow_to_abs(base_u, base_v),
])
.bezier([
self.wrist_bot_loc.to2d_pos(),
(self.wrist_bot_loc * Cq.Location.from2d(self.wrist_bezier_ext, 0)).to2d_pos(),
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self.arrow_to_abs(base_u, -base_v),
])
)
# Create the arrow
arrow_beziers = [
[
(0, 1),
(0.3, 1),
(0.8, .2),
(1, 0),
],
[
(0, 1),
(0.1, 0.8),
(base_u, base_v),
]
]
arrow_beziers = [
l2
for l in arrow_beziers
for l2 in [l, [(x, -y) for x,y in l]]
]
for line in arrow_beziers:
result = result.bezier([self.arrow_to_abs(x, y) for x,y in line])
return result.assemble()
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def _mask_elbow(self) -> list[Tuple[float, float]]:
l = 200
elbow_bot_x, _ = self.elbow_bot_loc.to2d_pos()
elbow_top_x, _ = self.elbow_top_loc.to2d_pos()
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return [
(0, -l),
(elbow_bot_x, -l),
self.elbow_bot_loc.to2d_pos(),
self.elbow_top_loc.to2d_pos(),
(elbow_top_x, l),
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(0, l)
]
def _mask_wrist(self) -> list[Tuple[float, float]]:
l = 200
elbow_bot_x, _ = self.elbow_bot_loc.to2d_pos()
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elbow_top_x, elbow_top_y = self.elbow_top_loc.to2d_pos()
_, wrist_bot_y = self.wrist_bot_loc.to2d_pos()
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wrist_top_x, wrist_top_y = self.wrist_top_loc.to2d_pos()
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return [
(0, -l),
(elbow_bot_x, wrist_bot_y),
self.wrist_bot_loc.to2d_pos(),
self.wrist_top_loc.to2d_pos(),
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(wrist_top_x, wrist_top_y + l),
(elbow_top_x, elbow_top_y + l),
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(0, l),
]